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Locob

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    Spacecraft Engineer

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  1. thanks for the info. I migth check it, and update it. this year.
  2. I guess after the mod in a separated folder, like "GameData/newsuspension/files.cfg" seems simple enough. thanks! I will let you know of problems for the case if you want to review it.
  3. I migth try CPR it before christmas. It should work with any version as long as you have KIS.
  4. The holo visor is not mine. But I have a eye patch done. I will try to release another batch of models for the next week or before.
  5. ok it's on my tentative list now. but anotherone must do the plug in to scrap parts. I just do models. BTW. I didn't upload nothing yet, because I have things to sort out.
  6. I made my model and I tested it in game. To save space I want to use a texture that already is in the game and don't pack it in the mod. Maybe the textures used by another parts or may be used by the buildings. Can I do that? how?
  7. The last weekend (I think) I made a silent update. I added the minecraft's guy head. Just want you to know that I'm not dead. I have been watching many tutorials to learn and inspire myself. And I modeled like 8 more props (downloaded and modify one), and i'm not done yet. After that, all left to do is: texture it, import to the game, test, fix the correct place, and modify if needed. haha gives me anxiety of mention it. Edit: here is one of the models that I put my butt on this sunday I have to remember how I did to make visible the other side of the glass, like in the fishbowl helmet.
  8. This fellas are ready for high-G training. A bunch of hair wigs are up, in the pack 3. BTW:. I'm in beta now. If you can tell me any error or possible mistakes that I have in the pack 3, 2 and 1. I would thank you.
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