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Locob

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Posts posted by Locob

  1. I personally have a problem with the current pop-up menus:

    They usually appear out of the screen, sometimes can't click the buttons if I don't move the screen, or zoom out. Would be nice if they appear centered always.

    Recurrent problem

    I think the modder community would benefit from an improvement if any of this is done. Also the players.

    For the player:

    • The pop-up menu always appear fully on the screen.
    • * may be expanding to the center of the screen of is near to the edge.
    • * may be always centered on the screen
    • * may be draggable, so when you can't see part of it, you just drag it or always draggable if you can implement some of the other options.
    • bigger buttons! possibly in a square form, if there is few of them in the menu.

    For the modder

    • The possibility to use an image in the background of a menu.
    • Adjustable size buttons
    • The possibility to place the button anywhere on the menu
    • Allow to replace the button with an image.
    • What about a circular menu like some games.

    Some images as example (the general Idea)

  2. yea. would love to have that.

    adding to your request:

    -Would be good to do it without right click in the capsule. May be from a new bottom or place where always display your ship name and icon. Could be placed in a small place where doesn't bother visually.

    -Would be nice to have custom icons too. Or access to the ones used in the VAB parts lists.

  3. Basake. you should use Texture replacer, and get in the configuration files, and set the minimum atmosphere to remove helmet, to 0. then grab the new helmet.

    I use EVA followers, but I don't know if let you remove helmets in space.

    Until KIS is launched, (or other) is all what we have.

    ---

    ha. I saw some maverick runs in reddit and forums wit exposed cockpit, but no one with my helmet.

    Actually.. I had some time last weekend, and played a little bit, launched two airplanes at the same time, flyed side by side, some loops. Just drones.

    Also had some time to model. Nothing to show yet.

  4. yes Ahappydude. Half the day I spend thinking about making more models. But hardly I have a little time to do something in the day.

    Even this, was just an adaptation of a model, and it took me three days.

    (better don't try to modify much more that the name area in the texture. The layout was rushed.)

    I'm not in the best conditions.

    If it were in my zone it could end in a couple of hours of continuous work.

    Nice Boogaman! haha, if that kerbal don't turn around his helmet, will be soon in the KIA list.

  5. Las-pen: I would like to play the game first T.T

    LVL: ok leave a link when you do.

    with the little time I have. I worked on this.J4ViwP9.png it comes with a layout to retexture if you want.

    I critique myself over and over. and I never happy with the result. but I have to move on. So I will left both versions on the pack.

    If you are a modder or someone that know how to improve the layout or the model, just PM me and I will send you everything I have for it.

  6. Sorry guys that I didn't posted no new thing yet. I was going to start a few days back, but also wanted to do other things (+ relax, laziness and boredom )

    To Space Scumbag:

    The chrismas hat is the first hat ever existed made by KospY. I will ask him if I can add it to the list and to the second pack.

    The hat should have a download link somewhere in the forum. I have to search it.

    For a beard; try your had re-texturing some other pro-props like the Mask type A or B or or the Mustache prop. Better don't wait for me to do a full model of a beard.

    To Scart91:

    Thanks for sharing!

    I hope to make the new layout texture for that helmet soon. In fact, it will be the fist thing I going to do.

  7. Yea. is some kind of bug. they should be recognised as debris, and if you have a good good amount of allowed debris shouldn't be deleted, but id does, along with any other debris, because that bug.

    and for the next helmets you do. add a drop distance in the config file. Is funny that pops out when the remove it without using the Attach command, but if doesn't have a good collision resistance, will explode when it come back to the ground. also sends your kerbal flying away when you are floating in space. Some kerbals remove theirs helmets when are in space (don't ask me why).

  8. Awesome mod, especially love the helmets! Such a shame we can't substitute the Squad Kerbal helmet models.

    Anyway I had a bit of a go at texturing the 2001 helmet to match my Interstellar inspired suit.

    http://i.imgur.com/a0Ysibz.jpg

    Nice Scart91. I will to a better layout to the texture, when I can.

    Hey dude, can you make a lightsaber for the Kerbals? One that can actually do damage to stuff? Or maybe a way to make multiple stuff be put on the Kerbal, cause I want to be able to have a mustache and a pair of shades on at the same time.

    I can. But without damage. I'll put it on the list.

    KospY (the KAS guy) is working in a inventory system. You will be able to do that. And the props will be attached better to the kerbal.

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