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Shuttle

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Posts posted by Shuttle

  1. If Tier 1 is being held back, what about the other Tiers? Why not keep Tier 1 as it is now for .90 but fix it up later as they planned. Just so we can go through all of them. I agree they need work, but functionally there isnt a difference so why not?

    I agree. You need to spend recources to upgrade a space center so if Tier 1 is removed balance in career mode will be ruined.

    Angle-snapping is improved now: holding LeftShift (remappable) will engage extra precision, reducing the angle snap interval from the default 15° to 5°.

    Isn't 5° too much?

    On other news, I’ve taken some time to sit down and actually have a proper play with the new construction tools, so I’ll leave you with a few screenshots of my latest mission to Laythe

    It looks like it is possible to clip parts into the fuselage using new gizmo system?

    The part where they have to be destructible is quite a lot of work, because I have to set up a collider array that closely matches the building’s shape

    I still don't understand why you decided to implement destructible buildings. If I want to blow something up, I'll launch Battlefield, destructible buildings simply do not play major role in KSP.

    and Porkjet, is once agian knocking it out of the park with the new MK3 models.

    You said not all new Mk3 parts would be included in .90. Is there any chance we'll see all new Mk3 models in .90?

    Anthony (Rowsdower): It’s funny how things can change from day to day. Not so long ago, I’d said on Reddit that the barn was staying and that modeling and textures would be looked into. Today, as you read, it turns out that it’ll be looked into so much that the whole tier one system won’t be ready for 0.90, after all. These are the types of changes that can happen - and happen fast - when detailed community feedback and continual internal monologues occur on a constant basis

    I don't understand. If you care so much about community feedback, then why do you show your assets at the last moment? It would be more logical to show WIP content in order to gather feedback until it is too late and the only option you have is to start from the blank page.

  2. OK, I have a stupid question.

    P5oFCvd.jpg

    As you can see, two vertical stabilizers are clipped into the fuselage. I guess that if I press and drag the green arrow, I will be able to lift them up? I am asking because all parts in current version of KSP are attached to the connection points or surfaces and you can't clip them into the fuselage.

  3. I was being sarcastic, sorry if that wasn't obvious. Kuznetov aren't even involved in the investigation, but they can say their engines worked fine because... they just did, alright?

    If Kuznetov say their engines worked fine because they worked fine then that means they are pulling statements out of their ass. To say honestly, I don't understand why they might want to do that because the truth will get out anyway.

  4. The in-video timecode, 22:22:39 to 22:22:40. Fullscreen and 1080p, you can see/hear the small explosion pretty well (including the smokepuff). I hope i don't make myself look stupid though. :/

    I made screenshots of this moment, watch them from top to bottom:

    http://i.imgur.com/dS6979Y.jpg

    http://i.imgur.com/2ga1NXM.jpg

    http://i.imgur.com/fKvO2zj.jpg

    http://i.imgur.com/XZWfhwh.jpg

    Looks like an explosive bolt (?). Also, as someone has already said, flame color changed a couple of seconds before the explosion:

    //top to bottom

    http://i.imgur.com/tPlyvtT.jpg

    http://i.imgur.com/C94SJry.jpg

    http://i.imgur.com/ZNog7AB.jpg

  5. Well, technically the kind of contracts that we have in game are ignition tests. What you are suggesting are working stress tests, that aren't the same thing ... They most likely deserve to be in game, though ;)

    I think it is an awesome idea! Two new contract types:

    Ignition test: ignite the engine in certain conditions

    Max burn time test: burn the engine for 50/110/150 seconds in certain conditions

    Hm, I've just had a thought: why not to add Max burn time parameter to all engines?

  6. CVEL, Velcro rockets. KSP was not the first to have lego pieces. It was simply the first to make it fun.

    I didn't know about CVEL and Velcro, thank you. Does Velcro have the same physical model as in KSP where physics is calculated for every part of the rocket or it simply welds all parts together and calculates physics for the rocket as a whole? I hope my question is easy to understand, my English is pretty bad.

  7. OK, here is what I think of traits:

    reducing heat generation - NO!!!

    boosting thrust - NO!!!!!!!!!!!!!!

    increasing fuel efficiency - NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    boosting science output - I can live with that

    Why? Two reasons:

    1. Pilot can't increase ISP or thrust no matter how skilled he is

    2. KSP is a game about sharing your experience with others. There are 96,630 posts in Spacecraft exchange forum. If you implement Kerbal Exp system as is, players won't be able to share crafts from the career because ship performance will depend on pilot. Ships made for sandbox will also be useless in career mode

    I vote "no". Please, don't turn KSP into Call of Duty.

  8. If your GPU is supported, use ShadowPlay (Nvidia) or Raptr (AMD). These free official utilities allow to record games using GPU's built-in hardware encoder without any fps loss (~5% in the worst case). Otherwise use MSI Afterburner. It is also free.

  9. I am very glad to hear aerodynamics will be reworked. I hate current physical model because it has nothing to do with logic and basic laws of physics. Plane doesn't fly better if you install 133 wings on the nose. However, I am disappointed nothing was said about other important features currently lacking in the game, such as:

    separate thrust control (useful for shuttles)

    reworked UI (why not to place navball closer to the left/right edge of the screen?)

    Proper ISP implementation (in .25 fuel consumption changes throughout the flight instead of thrust)

    fairings (have you ever seen a rocket without fairings?)

    clouds/weather effects (because it is funny to launch a rocket right in the middle of the thunderstorm. Just don't forget to switch SCE to auxiliary :cool:)

    deadly reentry (because it adds excitement, right now the process of reentry is plain boring: just make sure your Pe is lower than 70 km, press space and go drink some tea. I believe de-orbiting shouldn't look like that, it is a very risky process, you all know what happened to Columbia)

    If developers are going to add these features in beta - I am ok with that, if not - son_i_am_disappoint.jpg

    The, "Does that added realism make KSP more fun?" line is a loophole, even though I understand their concern. Fun's priority, everyone gets that. But fun for whom?

    Yes! That's exactly what I was thinking! I hope Squad won't forget about hardcore players.

  10. I think this mod will be integrated: http://forum.kerbalspaceprogram.com/threads/91814-0-25-Stockalike-Station-Parts-Expansion-%2809-10-2014-new-3-75m-parts%29

    Squad will never add any mod like FAR or Transfer Window Planner to KSP because they add 3rd-party code. That means Squad will depend on modders in case they need to modify the code in the future. They surely don't want that (do you remember what happened to the intern they hired? He left the company as soon as new parts were ready!). But that's just my opinion :)

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