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Zaeo

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About Zaeo

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    Spacecraft Engineer

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  1. Personally, I LOVE IVA. However, I am unable to make safe landings without RPM. The guide ball just isn't enough. Should RPM features be integrated into the base game, even if its for more "Advanced" pods or have an upgrade system to buy RPM for science and money for a specific pod, I'd be all over that. There is a "difficulty" setting manager. For those of us who like challenges of managing power while in IVA, tick "use Realistic power drain for cabin lights". Problem solved.
  2. I name my saves starting with "Operation:" and come up with a space themed name, for example. "Operation : Firestar" is my Spaceplane devision, and "Operation : Solar Wind" is my rocket devision, manned edition. "Operation: Silicon Universe" is a probe oriented mix of rockets and spaceplanes. From there, Firestar has 3 series: RSC, AVR, and Xp. RSC is simply "Reliable Spaceplane Contract edition", AVR is "Atmospheric Vehicle Refined" and Xp is simply "Experimental" to test the iterations before moving categories. RSC - TDB 01 is one craft I have, TDB means Thermometer, Dish, Barometer, which s
  3. http://en.wikipedia.org/wiki/Hydrothermal_vent There very well could be life on Venus, but nothing extravagant or complex. Same with titan, and various other moons. The problem is keeping the sensitive life detecting instruments intact long enough to detect life in these environments. to put things in prespective, Jool is a 1:1 Earth scale as far as the kerbal system goes.
  4. First order of business, the purpose of these suggestions are to incorporate an increased immersitivity to KSP. Refurb Hangar The Refurb hangar will be a box zone inside of a now opened up Spaceplane assembly station. This zone, When the spaceplane center of mass enteres, will shut down the engines, stop the vessel, and open up a context menu. The aircraft will have to be moving slower than 20 m/s for the context menu to appear , just to make sure you don't try and stop a speeding craft too quickly, potentially causing fun explosions a terrible accident This menu will utilize the animated k
  5. Just found this little mod floating in orbit around kerbin... You have me sold. Now, there is Inline Docking ports, Inline drones, Inline cargo bays, What else can we make inline? *I dislike parts that stick out and make unaerodynamic bits*
  6. There will be more than science, which could mean a few things... Early mun rockets might be overbudget for a "New space program" thus proving impossible to do until a few orbital/sub-orbital flights are done. That said, only time will tell. We'll see where it takes us.
  7. What I do, is for probes, find a healthy delta-V (12,000 for interplanetary missions for my Solar 1 rocket, capable of launching 3 ton payloads all the way into polar joolian orbit) And then use the mun as a velocity slingshot into solar orbit. From there, I finetune my target approach via a 2/1 orbit ratio, That is for every two orbits the space craft makes, the planet makes 1 orbit. I then put a maneuver node at apoapsis, which is where the intersection meets, and click "Next orbit" And until i get a SOI interaction, I keep pressing next orbit. You will eventually get an interaction, and sho
  8. That is an interesting way to go about it. The way I was thinking was a series of different size struts, many more parts as a result. That is much more elegant. Slicing the strut off isn't hard at all, as i have designed it to be sliced to accommodate different types of struts*V struts, straight line as examples* Maybe even a "procedural Z axis", similar to how stretchy tanks work if the tweakable integration isn't worth the effort.
  9. Well, I cracked open the good ol' blender again, and came up with this: I'm willing to give you the resource blend file if someone wants to texture it.
  10. Considering that kerbal tech is more or less stuck in the 60's, I figured that setup would be nice. Plus I actually really like that plane's look, save the nose, which could use a little work.
  11. Part Request: Support Flotation Device Inspiration: The wing tip flotation stablizers. I like building stuff small, so the big ones don't quite match my builds proportions. I figured I ask here before a parts request as you have already made the standard floater. While I'm at it, the center piece as a wraparound for a 1.25 meter tank would be sweet
  12. Any chance of getting the fx to change based on altitude? Kind of like how smoke is, but it will change the look of what i call the "thrust cloud". This will change inefficient red/smoky to efficient blue, and hotter? The default smoke effect is dependant on atmosphere, its visible at x altitude, and invisible at x altitude, but can this be applied to change the color of the fx of the thrust vector? Had asked this in the HotRocket's thread but got redirected here.
  13. I'm not sure that will work, because the asteroids are "to my knowledge" procedurally generated, and are considered "parts". It might be possible if the uv map can be pulled, but how are you going to orbit it? It has no gravity.
  14. DLL fix worked. I suggest renaming to .23.5 compatible
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