Durandal
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Thank you very much for your help and pointing me at the ksp wiki on plugin development! I think there may be a number of C/C++ programmers who can tackle some of the 70+ outstanding issues but have no knowledge of C#, C# IDEs, or your own personal development setup and workflow.
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Do I call the build.remotetech.sh script or use the Xamarin GUI? The build script requires a password to unzip the dll's. Should I be importing those dll's myself from elsewhere (KSP/DataManaged?)?
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Request: Can you guys provide more information in CONTRIBUTING.md about how to build RemoteTech from source? Things like what tools and libraries need to be installed, etc. I would like to submit some pull requests, but naturally, that first requires being able to compile and test them first!