AirShark
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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
AirShark replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Dead mod? -
Omg I never noticed the weights, I have to give them a try!
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Same here, I feel that the cockpit is generating WAYYYY too much lift for some reason.
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[1.12.x] Textures Unlimited Recolour Depot
AirShark replied to Manwith Noname's topic in KSP1 Mod Development
Ah just the cockpits pack. I'll start with a custom config for Procedural Parts though just as a bit of a practice run, and take it up a notch it that goes well. -
[1.12.x] Textures Unlimited Recolour Depot
AirShark replied to Manwith Noname's topic in KSP1 Mod Development
Thanks! Wish me luck, I'm going to give this a try. I can share my work here if anyone is interested (that is if I can get something to work). -
[1.12.x] Textures Unlimited Recolour Depot
AirShark replied to Manwith Noname's topic in KSP1 Mod Development
I'm loving this mod, I can't believe I have been sitting on it for so long without ever really using it! The downside is that I've now come to realize that I've got a lot of other mods that sadly have no TU profiles (Firespitter, MAD, Eskandre). Hopefully someday those can be made compatible with TU! On a side note, is there a tutorial for making TU profiles for parts? I might try my hand at making some if I can be pointed to the right direction. -
What happened to your KerbalX account?
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i have been loving the military builds, especially the Huskies. I have seen you have been using FantomWorks in your builds, but that isn't updated. There is a revamped version of the mod, named Eskandare Aerospace.
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Thanks man! Yeah I've updated to Eskandare! I've got a side KSP project for the time being, but once that is done I'll go back to military/aircraft builds
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Hey, I really love this mod! Is there any way for the arm to "Crawl" and move from PDGF to PDGF along a station? Any way I can reposition the arm anywhere along a station? - Edit: Nm, saw an earlier post about the handoff issue.
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Well there is the Predator engine which is a pusher-type engine. Not exactly the same, but close. - On a side note, it would be nice to someday see a Fenestron tail rotor added to KSP, and a folding rotor blade like that found on the SH-60 or AW101 Merlin.
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It was the TM5 patch that was messing it up; I removed them and so far no issues. Thanks for the help and the tips!
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Hey, I'm getting a FATAL error message on start-up. I've installed the 2.4.3.7 patch both manually and through CKAN; neither seems to be working for me. Here is the output log file: https://www.dropbox.com/s/spsex974tqfvhq9/output_log.txt?dl=0 I'm not 100% sure. Just made a big jump from 1.3.1 to 1.7.3 so maybe I am missing a step here or I might be missing something; I've kind of been out of the loop when it comes to mods and any updates that have come out for them. Thanks for all the hard work!
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The fuselage is from Neist, but the windows are from SXT I believe, same with the tail cone.
- 373 replies
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Made a tanker with a lot of your parts; I'm still loving mod!
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Kerbinchaser started following AirShark
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
AirShark replied to Eskandare's topic in KSP1 Mod Releases
Anyone know if the folding rotor ever got released?- 264 replies
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