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Sordid

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Posts posted by Sordid

  1. This page seems to have been written mostly by Orbiter fans. Describing KSP as "like Orbiter but more casual" almost.

    That was actually written by me and I've never played Orbiter. So there. :P

  2. Although it may be a valid workaround, TBH, Joy2Key is far easier than modding config files (not trying to be a dick). All you have to do is map two buttons to their keyboard equivalent.

    The point of triggers is that they're analog. Keyboard keys aren't.

  3. Personally I have pitch and roll on the left stick, yaw on the right, throttle up and down on the shoulder buttons, A to stage, B to cut thrust, X to toggle RCS, and Y to toggle SAS. That's basically all you need to fly. I also went into the config files and changed the sensitivity of all my analog axes to 2.5. That's largely a matter of preference, though.

  4. Yeah, I'm not terribly keen on Scott either. It's just the tone of his voice for me, the way he speaks makes it seem like he's talking down to you even when he's being perfectly polite and friendly. Same problem I have with Richard Dawkins, though it's an order of magnitude worse with that guy.

  5. In soviet Russia, ...

    that doesn't always happen.

    So much for making a soviet russia joke.

    Fun fact:

    # of casualties during spaceflight in the Soviet/Russian space program: 4

    # of casualties during spaceflight in the US space program: 14

    :wink:

  6. Given that the game is a complete sandbox with absolutely no objectives of any kind at the moment, people return kerbals back to Kerbin for the same reason they do anything else in the game: They find it fun.

  7. Oh dear, I knew the day would come when the kerbals make their cloning devices small enough to fit in a command pod..

    It's okay, it could be worse. They still haven't managed to make it fast enough to be able to build rockets that fly by expelling kerbals instead of burning rocket fuel.

  8. I don't think this is difficult. You can use those small radially attached liquid fuel engines divided up into action groups in place of RCS ports, thereby satisfying the requirement of no RCS and retaining fine control of the vessel.

  9. Yeah, sounds like that would be the case, but it'd still be nice to have official confirmation/clarification on it. I really like this "a promise is a promise" attitude, so I'd like to throw some more money at Squad by buying it on Steam in addition to the Store-bought version. But it'd have to really be the same, I don't want to have to keep throwing more and more money at it to keep it in sync with the Store version I already own.

  10. I'm surprised this isn't in this thread yet.

    [spoiler=Silly spoiler tag is silly. :P]DB1Tj.jpg

    I suppose it's not really an easter egg, since Harv announced it'd be in the game, but I think it's quite cool regardless. It's also super-easy to find even without cheaty add-ons.

  11. Given that they self replicate, and have plenty of time, It's pretty much inevitable that they will evolve beyond recognition in the blink of an eye (relatively speaking)

    Self-replication isn't enough to get evolution going, you also need variation. Given that evolution is a horribly inefficient process in which the vast majority of mutations are either harmful or pointless, I'm fairly sure any civilization building von Neumann probes would make certain that they replicate exactly, without variation.

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