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About Noname117

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    Basic Jet Cricumnavigator

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  1. I know the mod isn't updated for 1.11.1, but if you're using it there recovering a craft will give you funds no matter if you recover to VAB, the SPH, or just normally. With VAB or SPH recovery this basically results in free funds. The normal recovery only causes free fund issues when combined with Scrapyard, but that's a different mod and not an issue here. Did something change with the way recovered funds are given to the player in the recent version which renders old mods like this not working properly?
  2. We don't really do anything as a squadron, but yes, it is possible to join.
  3. Clan still exists, although we don't really do anything, and haven't really done anything as a clan.
  4. So I installed this mod along with it's 2 dependencies, and I'm not seeing it pop up anywhere in my KSP game when I am in the VAB/SPH. I'm worried I may have installed one of the dependencies wrong (there are several files in toolbar controller where I don't know where they go, I basically put the one file in the gamedata folder), or maybe there is a conflict with one of the other mods. Can anyone help me figure out what to do? I did not use CKAN for this (and the title page doesn't say this mod is updated for it anyways).
  5. For multiplayer, why don't they just include several options for the server owner to pick from when configuring the server? A "one-size-fits-all" for Kerbal multiplayer seems like a bad idea given how different people play it different ways. EDIT: In my opinion, Kerbal needs to revamp their campaign in some way to make it not feel like just an expanded sandbox. There is still a disconnect between how science is gathered (exploring planets) and how it is spent (on new parts), which makes little sense. Being able to instantly launch rockets after construction makes the Kerbal space p
  6. Now in way further than my little experimental plane yesterday. This one can do 150 m/s at sea level, and is insanely powerful (19 clipped SAS). Building/flying this thing is basically what I've been doing today.
  7. I've been playing aviation pioneer in KSP for these past couple days. It's fun!
  8. Did anyone actually expect this to go differently?
  9. So they've said it's supposed to be automatic, but it hasn't yet happened yet for many of us. Either there's an issue with those who transferred to Steam, or they have to give out so many DLCs that the automatic process is lagging.
  10. Built a new experimental fighter, and so far I'm happy with it's performance. It can go 300 m/s at low altitude with it's afterburner and 216 m/s without, which isn't bad for a custom-cockpit fighter, and is very maneuverable with a low stall speed (meaning that if you turn too hard and the plane starts to stall it is very easy to recover). It's also one of the prettiest fighters I've built. Now I just have to actually get around to naming and releasing it, which is the hardest step in all of this.
  11. Because some of us have been bored with the game, plus the buff to the .50s has really imbalanced things.
  12. It doesn't work like that. You have to sign up for the squadron yourself in War Thunder, and then after that you get accepted in.
  13. Build KSP 2? Build more games involving kerbals? And DLC content (which could mean they kill off mods but does not necessarily mean they will).But yeah, a KSP 2 could be highly profitable and small kerbal-related games could make them some money. EDIT: I'd argue that we should not be worried about them screwing with KSP modders unless they begin to screw with Civilization and X-COM modders. If that happens be very worried. If that doesn't happen then I think KSP will be fine (although a KSP 2 might have some issues).
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