Jump to content

Causeless

Members
  • Posts

    952
  • Joined

  • Last visited

Everything posted by Causeless

  1. You are but a young \'un! Back when I was around here, the sun wasn\'t reachable! It just mocked us, moving away as we got closer! WE never got any closer to it than we did on Kerbin! And to find this out, we had to get there without fancy struts, without RCS or ASAS! We couldn\'t even stack our fuel tanks back then, and you think that YOU had it hard!
  2. But that has struts, don\'t be silly! 0.8 is the earliest I have... I wonder if anyone can find the first released version online.
  3. Haha, I remember that... I never once managed orbit until 0.8 and above.
  4. I have a joystick, which means I can change throttle very quickly. Also, jeeze, you don\'t need to be exact. back in the days of 0.10.1, our orbits were all basically down with a chart and some educated guesses!
  5. Yeah, I\'ve noticed this too. It\'s a little annoying, but nothing too major. I first assumed it was floating point errors but the offset seemed a little too much for that.
  6. Ehm, Kryten... I think you misunderstood what he way saying.
  7. Well, maybe that\'s why it doesn\'t actually land with the parachute but only uses it to slow down for a semi-powered landing?
  8. That\'s fake. You can clearly see it overlap the tower. And where is it\'s shadow? EDIT: Nevermind, that\'s real. But there\'s another 2 on Kerbin. EDIT: And 3 on the Mun.
  9. Apparently the monoliths aren\'t restricted to the Mun. This one isn\'t exactly 'hidden.' Why does it overlap the left wing? You could just be inside it slightly, but then, why is there no shadow from it? EDIT: Nope, I\'m wrong, you are legit. Just, there\'s 2 more on Kerbin to be found. EDIT: And 2 more on the mun.
  10. For everyone wondering where the second KSC is: You aren\'t getting there by rover in any decent amount of time. Also, it\'s to the side of a lake, and it\'s easily visible from map view.
  11. You should make the gui a pop-out thing like mechjeb, so you can add more things like the overall cost without gui size problems.
  12. Sorry, this is moving pretty slow right now. We are trying to get everything a little more organized. I\'ve made the roadmap, which you can see here: http://pastebin.com/Kwu1RWwk
  13. I\'d try sticking on the code inside the command module instead of a separate part.
  14. Well, funnily enough, i was that guy who released the plugin to move the mun! And trust me, creating or duplicating planets doesn\'t look very easy... or even possible, right now.
  15. Awesome!!! The history KSP right here, folks!
  16. Wow, I can\'t wait until tomorrow when they announce this was just an April fools...
  17. Dang man, delete that pic! You aren\'t meant to show everyone where it is!
  18. Haha, pretty funny but I don\'t think anyone would fall fo- wait, what?: You thought the U.S Government suspended a part\'s pack...? what? Oh, also, Nova, you might want to split this thread up into 2 when you release probodobodyne, since that\'d need to go in plugin-powered addon releases.
  19. I believe that there is at least 1 more space center. I\'ll have to look for it today.
  20. Make sure the mouse wasn\'t over the staging menu, or you didn\'t press Alt + L. That locks the staging.
  21. Sorry, but I don\'t think this is possible - I\'ve looked through a lot of the stuff about the planets, and I see no way to duplicate or create a new planet. Creating a new planet out of parts could be possible, but it would be very hacky, and it wouldn\'t allow any of the normal planetary stuff... creating one would be so impractical that it\'s just not worth it. It would look horrible, there would be a load of physics errors... It would be so bad that it just wouldn\'t be worth it.
×
×
  • Create New...