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TheShadow1138

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    Sr. Spacecraft Engineer

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  1. That's understandable. I did notice that the person you quoted said that also, and they may have reached the same conclusion for the same reasons. I'm glad you were able to find what you needed to get it working again. You didn't come off as rude, just as I hope I didn't come off as rude either.
  2. I agree, it doesn't mean you need to shut it down, but shutting it down is an option nonetheless. Again, I don't know if this possible reason is even part of why the author chose to take down the mod. I will also say that repeated support requests that are due to an end user's refusal to read directions can become very, very annoying very quick, and really affect your motivation to continue working on the thing. I'm not sure why some are saying it's been down "for years". From what I can tell, the author announced he took down the repository in January of this year. I do know that they took it down a year to two ago after a spate of antagonism, or ingratitude from end users that really sapped their desire to keep working on this mod. The mod, however, was reopened not too long afterwards as that was when I downloaded it myself to test one of my own mods. It is a drastic solution, but it is still a solution, and the one the author chose for their own reasons. Again, a blanket statement that it's not being supported won't stop support requests. You are correct that it hasn't stopped people from pointing out that the link doesn't work, because people have not read that it has been intentionally closed. I understand the issue trying to restore the mod, I think someone posted that they were able to find the guide using the internet archive, but I'm not 100% sure of that.
  3. I'm not the mod author, but have made a couple of mods myself, and I might be able to add some perspective. Again, I'm not the author and do no claim to know their reasoning. What I say here is my interpretation of possible reasons. The author is aware of possible conflicts between the two mods that would cause headaches for end users if combined at initial release. Such headaches would lead to requests for support/help from the users that combine the mods. We all know that no matter how much a developer, or really anyone, may warn others not to do a thing because the consequences could be anything from game crashes to damaged saves, that people will choose not to follow that direction/advice. Others will simply not read the instructions complete and miss warnings and just download the mod(s) because "they know how mods work". Once the KSS2 mod is initially released and tested for stability then this mod will be released again. It is possible that by taking down this mod now that keeps the install-base of this mod at mostly its current size, meaning that there will be fewer opportunities for conflicts on the initial release of KSS2. Also, in closing down this mod now means the author can focus on KSS2's development while not having to update this mod, or deal with an influx of new GU users' support requests. I consider these to be plausible, and reasonable explanations for why the repository was closed. In the end, the authors reasons/motivations are irrelevant as the availability and even existence of the mod is entirely up to the author. That the mod exists at all is because someone wanted to make something and share it with others. We, as users, benefit from this generosity, and are not owed anything. Patience and understanding are important.
  4. No problem at all. The base colors are: Bronze-Gray Base Color: <193, 187, 175> Blue-Gray Base Color: <197, 201, 204> I will say that these are the base colors and the textures have darker and lighter areas for the panels, but these are the colors that underly all of the layers. Once on the model combined with the specular (the texture that determines how shiny the surface is), the normal map (the texture that gives height/bump information), and the in-game lighting the colors may seem darker, or deeper than the base colors appear in a graphics program. I just wanted to point this out in the event that they don't seem to be quite right at first sight.
  5. Hi @Tecorian. I'm so glad you enjoy the mod, and are having fun with it. I can see how using my impulse engines to build other craft would create odd/strange/ugly looking craft. I hadn't considered making parts to go with stock parts, as I had been focused on the Star Trek-specific ships/craft. Once the Constitution-Refit class ship gets released I'm going to be making a shuttlecraft to go with that ship, and an engineering section for the Miranda-class. I could make a fairly simple impulse engine part that can be used with the Mk2 spaceplane parts. I can't give any timelines on that, but I will try to keep it in mind.
  6. The developer, @StarCrusher96 has temporarily taken down the download in preparation for the release of his KSS2 mod. He's given the reason in the post just above yours. He's going to make it available again, so don't worry.
  7. Update: Constitution-class Refit is now in the game!!! We are currently in testing, so it hasn't been released yet, but we're getting a lot closer. Once testing is complete and everything checks out, you will get to fly this beautiful ship. I'm so pleased with how it turned out, and I hope you all enjoy it once it's released. In the meantime, here's some screenshots of the ship in KSP:
  8. Update: I've got the registries done for both Prime and Mirror Universes. The registries I've done are: (Unless otherwise stated all registries have a Mirror Universe equivalent with the same registry number and ISS prefix.) USS Ahwahnee (NCC-2048) USS Bonhomme Richard (NCC-1731) USS Cassie (NCC-1711) USS Cayuga (NCC-1721) - commissioned to replace USS Cayuga (NCC-1557) after its loss in combat with the Gorn ISS Cayuga (NCC-1557) USS Constellation (NCC-1789) - commissioned to replace USS Constellation (NCC-1017) after its loss against the Doomsday Machine ISS Constellation (NCC-1017) USS Constitution (NCC-1021) USS Defiant (NCC-1804) - commissioned to replace USS Defiant (NCC-1764) that was lost to the Mirror Universe ISS Defiant (NCC-1764-A) - commissioned by the Empire to honor USS (later ISS) Defiant (NCC-1764), the flagship of Terran Emperor Hoshi Sato USS Eagle (NCC-956) USS Emden (NCC-1856) USS Endeavour (NCC-1895) USS Enterprise (NCC-1701) USS Enterprise (NCC-1701-A) USS Essex (NCC-1697) USS Excalibur (NCC-1664) USS Exeter (NCC-1672) USS Hood (NCC-1703) USS Hornet (NCC-1708) USS Intrepid (NCC-1631) USS Kearsarge (NCC-1733) USS Kongo (NCC-1710) USS Korolev (NCC-2014) USS Lexington (NCC-1709) USS Merrimac (NCC-1715) USS Olympia (NCC-1771) USS Porthos (NCC-1712) USS Potemkin (NCC-1657) USS Ticonderoga (NCC-1714) USS Yamato (NCC-1716) USS Yorktown (NCC-1717) If there are any others y'all like included (I know this is already a lot), just let me know. I am preparing the model for export so that I can get it in the game.
  9. No on both. Life got a bit busier the last few months. I hope to have it in-game in testing in January, if all goes to plan.
  10. Whipped up a couple of texture variants for this beautiful ship. The Gray Lady: Long Live the Empire! I used gold instead of red for the main registry text outline. I saw one image using this instead of the red and I think it works pretty well. I guess the biggest things left are to make all the registries (prime and mirror), then actually get the parts into the game.
  11. Okay, it's been a little while since I've posted an update. The semester started and my class took some of my attention and motivation, but I've between terms right now and have finally made some updates. As I was doing the textures I realized that the area around the shuttlebay was off. I realized first that the overhang wasn't correct, and as I went to correct that I realized that I had not profiled the cutout correctly. This has now been corrected to make it look much closer to the studio model that thankfully didn't require any retexturing. Here is the new geometry of the shuttlebay exterior: Now, I've made a couple of tweaks to the emissive texture for the warp nacelles and would like some opinions on which is preferred, the more purplish one, or the more cyan one.
  12. There's a couple of things I want to work on on the ship, and work has taken some of my attention away from working on it, but it will be coming, I promise.
  13. Possibly, but only on the inboard part of the nacelles. The non-uniformity is one of the things I want to add to the glow since right now it is just one solid color.
  14. The Enterprise-A is definitely one of the registries. Yeah, I wasn't sold on the current color. I had a tried a more purplish blue, but I think I just went too purple. I'll work it out and post updated pics before I settle 100%.
  15. Constitution-class Refit Texture Complete! Port Elevation Forward Elevation Aft Elevation Dorsal Plan-view Ventral Plan-view Aft Three-Quarters view Engineering Hull Port-side text/registry information (alignment is not perfect because I have to allow for different length ship names), and yes, those are the registry and ship name on either side of the docking ports (they will change with a change in registry). Same text on the saucer edge. Registry outside the officer's lounge (Azteced specular visible) Bridge aft docking port with registry information Main registry There's a bit of tweaking I want to do on the inboard nacelle glow texture. I want to also do an overall gray/blue gray texture variant to kind of match a lot of the scenes in the films, as well as the imperial texture variant. There are a couple of things I want to put to y'all: 1.) Do you want/prefer that the phaser emitters be present on the ship, they'd be non-functional obviously, but I'm not opposed to the visual accuracy they would provide. 2.) Registries: I plan on including most of the registries I provided for the original Constitution-class with at least a couple of exceptions, USS Defiant (NCC-1764), as it was displaced to the Mirror Universe, and USS Constellation (NCC-1017), as it was destroyed by Commodore Decker. I could include these with different registry numbers if wanted. But mainly, I wanted to let y'all have some input on what registries are included with the refit. So, post with any registry suggestions you have (canon/non-canon/fanon/etc) and I'll put together the full list of registry switches for the refit. In the meantime, still a bit of texture work for the variants to complete and some other odds and ends before testing can begin.
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