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Enterprise0709

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Everything posted by Enterprise0709

  1. I have a suggestion; whenever a spacecraft has reached escape velocity, make it so that it calculates the orbital period of the orbit after SOI change.
  2. I got a quick question; is it possible in a simulation to dock a simulated spacecraft with a "real" spacecraft (IE not simulated but already present before the start of the simulation)? I'm asking because the other day I tried to dock a new (Simulated) base module to an existing (real) base module and the two modules simply would not dock. I figured one of three things may cause this: 1: the modules are incompatible, this has proven to be untrue because I made exact clones of both craft and they docked just as I intended at KSC 2: the modules are on a slope (they are) and the slight angle difference prevents them from docking, I still consider this as a possibility 3: KRASH prevents me from docking a simulated craft with a real craft (that's what I'm trying to figure out with this post)
  3. Yea I had already figured it out. The path leading to the Model in the model file indeed diddn't match with the actual path. It's fixed now. Thanks anyway!
  4. I got this to work in 1.3.1 but I'm running into an issue with the science bay and crew container. They do not show up in game at all.
  5. your simulation for landed crafts is broken! It either puts you too high in altitude, making you waste 10+ minutes and 2000+ funds just to get started; or it puts you too low (read: underground) and immediately blows up your craft!
  6. This is what my setup looks like: https://drive.google.com/open?id=0B8pbK5tE9DTCbS00OERNcV9adkU This is an example of on of my relay satellites: https://drive.google.com/open?id=0B8pbK5tE9DTCbk9YeU5RVFNYRW8 Tracking station is lvl 2
  7. In my current play through I got a LVL 2 tracking station. My Mun probe is equipped 6 Communatron 16 antenna's. My Communication satellites in Kerbostationary orbit (3 in total) are each equipped with 2 HG-5 Relay Antenna's as well as 4 cummunatron 16 antenna's. When my Mun Probe is in direct line of sight with KSC (I disabled the additional ground stations) the signal comes through just fine. but once KSC moves away from LOS the probe looses connection. My relay antenna's don't pick up the signal. Am I correct when I say I not only need sufficient sending capabilities on my probes, but that my relay satellites also need more relay antenna's or a more powerful relay Antenna?
  8. Also, no more simulation? Because i can't seem to find the option for that anywhere (not I got it installed for 1.2.2)
  9. Sorry if this has been answered before, but why is there no proper release for 1.2 after all this time? And how the hell do you even use the pre-release version on github anyway? All I see there is the source code.
  10. I'm not even bothering, attempting to go into a serious discussion with flat earthers. I actually consider them living proof of the dangers of lead poisoning (I see no other reason a person can be this dumb in this day and age where knowledge is but a few button presses away) . And I think we should all take pity on these people and feel very sorry for them having to grow up in houses with lead water pipes when they where born / baby's.
  11. Ow and by the way: The RCS thrusters in the nose and on the oms pod needs tuning. huge amount of torque on them, even when the orbiter is empty. It makes rendezvous very difficult and docking next to impossible
  12. yea I noticed that if i Pitch, to much the thing flips out of control.
  13. How am I suppose to land these things? stand-up guy keeps flipping over upon re-entry!
  14. A quick Question: If i have a contract for multiple kerbals, do all the kerbals have to be present on the same flight, or can I complete the contract in multiple flights like vanilla?
  15. Did you disable the simulation option on purpose in the latest pre-release? because I seem to be unable to simulate my vessels before construction using the latest pre-release in 1.1.2
  16. Edit: derp I'm an idiot: Te payout it shows is AFTER the penalty has been subtracted. adding 284.280 to 71.070 and then dividing that by 71.070 gives me indeed 20% Never mind Hi there In my current game of KSP i run the Outsourced R&D strategy at 20% commitment; Which means it takes 20% of the funds earned and converts 12.355 funds to 1 science. Going to mission control; I currently have an active mission that pays 284.280 funds upon completion; with a 71.070 funds penalty for my strategy. punching those numbers into my calculator (71070 / 284280) teaches me that's 25% NOT 20% as the strategy implies. Am I missing something here; or is there an error in the way this strategy's commitment is calculated?
  17. AH there's the problem. I was still using the version i used for 1.0.4 (I start every update with a clean install, and often just copy the mods from previous versions to the new version) Thanks! That fixed it! Much appreciated!
  18. Alright here you go: https://www.dropbox.com/s/2ao171snwxh6wlc/output_log.txt?dl=0 I am able to run simulations but I'm not able to build. It's a brand new career game.
  19. I'm having a problem with this mod when i want to build a vessel. When i go for launch and try to click build, It doesn't add my vessel to the build queue. I get no notification or anything (which supposed to happen in older versions of this mod if i remember correctly). It's a clean version of KSP 1.0.5 with no other mods. Please help?
  20. Is it just me, or is the Grifon XX a bit OP since the convergence to the new aerodynamics model? I got two identical rockets: one in KSP .24 and one in 1.0.2. Both have a Griffon XX engine and SC-4-LFT for a first stage. both gor a SC-1-LFT and Wildcat-XR as second stage. Propelling a payload at aprox 16 ton The one in KSP .24 is at Ap 32km upon MECO. The one in KSP 1.0.2 is at Ap 66km. Is the Griffon XX supposed to be that much more powerful?
  21. Is it just me, or has the performance of parts been reduced as a result of rebalancing?
  22. ASUS P7P55D Pro motherboard Intel Core I5 760 @2,8GHz (quadcore) 12Gb Kingston DDR3-1600 RAM 1TB Western Digital HDD ASUS GTX760 Directcu II OC edition 2GB Stuffed into a Coolermaster HAF932
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