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Baker Easy

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Everything posted by Baker Easy

  1. What would be cool is if we could mount liquid fuel tanks and engines inside of it - that's the first thing I thought of when I saw the opening at the end.
  2. Russian rocket problems? The damn thing just doesn't have enough thrust? The solution: American strap-on boosters!
  3. I definitely love what you've got here, but I'd really like to see the game start with first-generation unibody space stations like Salyut and Skylab before moving on to the second generation modular stations. Of course, all that really needs at this point in this concept is a space station segment that can't have other station segments attached to it, I suppose. There's plenty of time for the game to get more complicated.
  4. Very nice - but I noticed a few things. Of course this is where you'll get the nitpickers One, we need appropriate engines for the upper stages - it's not an N1 if it doesn't have eleventy-jillion engines to make up for the fact that the Soviets couldn't produce really powerful rockets like the F-1. (Also, the description I thought of looking at the the first stage engines was 'Thirty rocket engines. Thirty separate barely controlled explosions. Surely nothing can go wrong?') Second, which ties into the first, I would like to see the engines not take up much of the top of the cage-style decouplers, and have the fuel tanks protrude into them, as can be seen in photos of the N1. Third, see Moach's LES parts - I would love a much larger version of the decoupler blast cone to be the payload fairing over the L3 complex, to be jettisoned by activating the escape tower. See .
  5. If you do it right! If it's not exploding, slap some SRBs on there at weird angles. That should solve the problem.
  6. Pretty much done. Goddamn amazing. We seem to be running out of rockets to build... Wait. Hang on...
  7. Actually, a space station at the KS-L4 or KS-L5 points would be not just possible but quite practical. If the sun wasn't a piece of the skybox.
  8. True; rechecking reference photos (ie Wikipedia) the vernier engines have roughly the right profile but are severely undersized.
  9. Heehee, I made a Proton myself but it looks like you beat me to posting it. Looks almost exactly like that too, though I've got a longer variant for satellite launches. We need some angled sorts of tanks so we can make an R-7. I tried making one with the GG-M4 engines but it wasn't quite right. I know someone on the SA forums was working on a serious one though. Also, just remembered I can use those vernier rockets to make an Atlas. Time to get on that. ;D
  10. I'm having trouble getting that detachable nosecone to work - there's no attach point right at the bottom, and I don't know how to put anything on the bottom of it. Any tips?
  11. It isn't the underscores - I have a few other mod parts with underscores (e.g. the triple parachute) and those load just fine.
  12. If I'll be able to fit a whole CSM up in the top, I will love you long time. I know for sure I'll use that mini-decoupler when the time comes.
  13. Made with Sunday Punch and NovaSilisko's packs: It's missing the winglets down the bottom (but NASA was planning on removing them from future Saturn Vs anyway). Also, the S-IVB and CSM are both dummy stages, since the 1-2m and 2-3m parts aren't decoupler shrouds, so there are no decouplers and no engines on those. EDIT: removed .craft file as it won't load properly
  14. Indeed, the Ares I was about exactly what I wanted the 2-1 for. By the way, there's something weird about that larger SRB you made - the thrust seems to drop off dramatically shortly after launch, but well before burnout. Also: Saturn V is now complete (mostly):
  15. So I made a Saturn V. It still has some issues - like I had to use the 3m liquids for the S-II because the 3m shroud decoupler wouldn't work with five engines - or the S-IVB and CSM being dummies, without even decouplers, or that large bits of it are - at least for making a Saturn V - orange. But goddamnit, I did it!
  16. Hmm, now the question is, how am I going to make this thing do Direct Ascent?
  17. Download WinRAR and install that. That will let you open .rar files; then just drag the folders inside to the parts folder, as usual.
  18. Maybe if the first stage engines was just a model with thirty nozzles, and just acted as a single liquid engine; that might work as a stopgap for someone who really wants an N1. I'm still loving these, especially the shroud decouplers. Have you given any thought to making a 1m to 3m shroud? Also, have you seen this pack, with some 2m parts? If we can get a 2m to 3m shroud decouper, say hello to the Saturn V! Though with some great big orange bits down the bottom. I would love me some white retextures of your orange fuel tanks.
  19. Oh, man, these are awesome. I started putting some parts together, stepped back, and realized it was an S-IVB. Now all we need is a 2m to 1m adapter, and then 2m to 3m adapters to go with Sunday Punch's parts. And if we can start turning those adapters into decoupler shrouds... Can anyone say 'first KSP all-up Saturn V'?
  20. This thing can hit escape velocity.
  21. I've had to fiddle with them a bit to get them to go on properly; try changing the camera angle around and keep moving them until they show up on the decouplers and not on the fuel tank/whatever you're attaching them to.
  22. You can already do that with the liquid engine throttle controls - they go all the way down. I usually like to have an upper stage of SAS + Fuel Tank + Liquid Engine for orbital maneuvers.
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