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Inquizitor

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    Bottle Rocketeer
  1. This mod is not working for me. I installed it through CKAN. When I get in game the buttons are off to the side but when I click on them the Here and now button displays no information and the other button always says there are 0/0 possible science to be earned.
  2. I just wanted to give mega kudos to whoever made this. I've not been playing ksp for a while simply because getting updating and installing the mods I like was a daunting task. This makes it easy and I've started playing I so again.
  3. I might leave it in then if I can turn it off per save. Beck I like the features. The only thing that bugs me right now is I'll get a ship ready for launch and realise I left something out or forgot to take something off. Then I'm left with a useless ship. Maybe there is a way to retrofit existing ships that I've missed? Speaking of functions do you have plans to include recovery timers for the kernels themselves? It seems like they would need downtime between missions. Maybe add in another tab we can spend points on to reduce downtime?
  4. I like this mod but I think I want to hold off on it until I do an ultra realism play through. Is it safe to remove from my current game? I can't find uninstall instructions anywhere and I don't want to mess up my current game
  5. The Station Science mod generates Eurekas which is uses to run experiments for science. Perhaps you could use that or maybe even get with that mods maker to help standardize that resource
  6. I had a lot of fun with the old remote tech. With the addition of science this whole communication network thing would be even more interesting.
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