-
Content Count
1,460 -
Joined
-
Last visited
Community Reputation
719 ExcellentAbout Mulbin
-
Rank
Rocket Replicator
Recent Profile Visitors
4,606 profile views
-
Fuel cells don’t seem to be working in 1.5. They can be switched on but produce no power and use no resources. In the VAB the planner only ever shows production for a single cell no matter how many you stack. Im also getting an error message on start up saying kerbalism needs 1.5 (I’m using 1.5).
- 2,505 replies
-
- life support
- total conversion
-
(and 1 more)
Tagged with:
-
Hi all, As you can tell I don't get much time for KSP these day as I now have 2 kids and I'm working constantly on my own game, Go For Launch: Mercury. If someone want's to start a new thread (or if they already have) let me know and I can link it in the original post! For now I've copied wile1411's awesome chart into the main post. Here's my "simpit" these days, all my own work... but it's built in 3D instead
-
Hi All! Yes.. sorry, it's been a long while since I was active on this thread (or the entire forum!). As mentioned above I am also the creator of another PC space simulator - Go For Launch: Mercury , and also have a new baby! So my simpit has sadly been sitting in a box in the attic for nearly 3 years. As there is no way to sign control of the OP over it certainly would make sense to build a new thread run by an active member. I get an email whenever someone sends me a PM (which is why I happen to have turned up today!) so if a new thread is set up please let me know and I can put a
-
It's already on Steam, and just me working on it for 3-4 days every week over the last 2 years. 100% my own work, build using data and blueprints provided by the NASA history office. I'd love to do more sequels later and I do love Vostok... won't be much for the player to do in a Vostok capsule though, they were automated. Mercury was operated by the pilot.
-
Hi All, I've not checked in for a loooong while but thought some people might like to see what I've been working on over the last couple of years since I dropped off the forums! (although obviously I still play KSP in my down time ) Go For Launch is a full simulation of project Mercury. It's not KSP, you don't build rockets etc, it's focus is on accurately recreating the Mercury spacecraft including fully interactive and functioning IVAs. It has support for VR although it can be played on a monitor too (all switches interact with the mouse). It's on steam early access, so just go
-
[1.8.1 - 1.11.1] Interstellar Fuel Switch (IFS) 3.25
Mulbin replied to FreeThinker's topic in Add-on Releases
Hi, this mod just causes me to be spammed with errors like this (but for each tank type)... no "liquidChamicals" tank type in the library. Configuration of "FL-R10 RCS Fuel Tank" is invalid And all of my tanks are empty, and unable to be filled. Does this mod conflict with any other mod?- 1,139 replies
-
- fuel switching
- mesh switching
-
(and 2 more)
Tagged with:
-
...Never say never
-
Hi, I did reply in my thread with the link where you can pre-order my game but it got removed (squad doesn't allow links to "competitor" products).
So here it is again! -
Hi all, Just to let you all know that my game, Go For Launch: Mercury is now available to pre-order via the indiegogo page below. Don't worry about the crowd fund (although it is doing rather well ) as it does not need to get to the target to pay out. So if you pre-order, you will get your game (and any other goodies you opt for). Please note this is the last chance to get a mention in the credits or any of the other backer perks. Any questions, feedback or suggestions please feel free to drop them on this thread. After all this is a game by a KSPer for KSPers!
-
What KSP could look like... in VR! Apollo11 Demo!!!
Mulbin replied to Cricro76's topic in The Lounge
You can also fly a Mercury Capsule in Vr...Free Alpha version here - http://kck.st/1pygkt4