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Mulbin

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Everything posted by Mulbin

  1. Have you looked at my method? I just send my art files to a sign manufacturer who prints them on Dibond (aluminium Composite). Costs around £35-£50 a panel but can be more efficient if you squeeze a few panels onto one "sign"... best part is your panel will be made from coated aluminium. I believe you can also get printing on uncoated with a brushed finish.
  2. Updated your pic on the megathread... looks very, very pretty now it's all lit up
  3. OK... just had the most amazing VR experience! If anyone else on this thread has an Oculus Rift, you really need to back and download the latest version of the Apollo 11 Experience. I was just sat in the command module peering at the minute detail, every switch laid out and labelled. Can't get a much better visual source than that! It's also really got me thinking, I've had some success in getting KSP running in full 3d VR (some bugs to iron out but close).... so maybe my simpit will now have an airlock. With an oculus rift inside is. Should make EVA's interesting Anyway, here's a screenshot. Only in the rift you are actually there, fully surrounded and feels totally real.
  4. Ok, tried the new version (on a clean install) and it's not working. I do have the pause menu now though... but no tracking at all. No rotational or positional.
  5. New oculus files seem to be broken... no kerb track at all with them. Also tried to install new version of kerb track but seems to have a completely different file structure so not compatible with the OR files? (they still use the old structure). Still no sign of anything in the pause menu either.
  6. Having trouble with this... (Oculus Rift) It seems to be working to some degree, I turn my head in IVA and the camera turns... but not enough! I see in your instructions it says to activate rift more in the options in the pause menu? I can't see anything other than default KSP options in the pause menu. Also no Icon for kerb track. Is this still working? Do I need toolbar installed or something? can you confirm if 32bit version is for 32 bit KSP, or 32 bit windows? Has windows 10 broken the mod? Thanks in advance!
  7. Added! Looking great! Some awesome projects on this thread now. I was looking at my panel in storage last week... won't be long now, had an offer accepted on a new house with space for a simpit
  8. Apologies to those waiting to get added to main post, will try to get some admin done later!... problem is I've bought an oculus rift and I dont visit the real world very often now
  9. Stock KSP looks the same on either, however you are very limited to which graphics mods you can use on standard 32bit as it runs out of memory. 64bit has plenty of memory to use so you can pile on loads of enhancements to make it look really nice. Another option is to run 32bit in opengl which frees up a lot of memory to add more graphics enhancements, however some graphics wrappers (like GEMFX) do not work with opengl. It's all changed fairly recently though as programs like sweetfx now support opengl which means you can make 32bit look just as pretty as 64bit. The downside is that you will have a crappy frame rate with 32bit. To illustrate what an external wrapper does... Before After You can adjust every effect and parameter to suit your taste... I like things a bit glowy Set up to run in opengl (search the forums for this) add all the usual graphics mods.. Environmental visual enhancements planetshine distant object texture replacer (and choose a nice skybox) engine light etc, etc... lost of other mods to look at on the forum Then Install these two wrappers This one first http://reshade.me/ (install the one with sweetfx) Then this one http://reshade.me/forum/shaderpack-mastereffect/161-mastereffect-reborn-official-thread Once they are set up use the mastereffect config to alter settings, all fairly simple if you read the readmes! EDIT - once you have it running feel free to pm me for my config file if you cant get it looking right!
  10. For those (like me) using 64bit for the graphics, I've made a bit of progress getting 32bit opengl looking quite nice....
  11. An extra bit of info on 1.3.4 (might still be useful)... tested on 64bit and 32. It's not just USS missions that are disappearing, it's every contract I try to take. Same on 32 and 64 and is fixed by deleting the USS contract pack. Of course this might already be fixed in 4.0
  12. I've run the game a couple of times since playing with sweetfx configs (to try and getting it looking a bit more like my 64 install ) so the log file isn't currently from when I lost the contracts. Also... are you even still debugging 1.3.4? Let me know if you still want the file, or I can go in and see if I can make a few more contracts disappear! Do you know when the next build will be out? I'm hoping the issue will resolve itself for my 64... 32bit is a slow mess. If not, I will of course replicate bugs in 32 before reporting.
  13. Sorry to dig up such an old post... but any chance you could share your reshade configuration? I'm not having much luck!
  14. Just tested 1.3.4 under 32bit to compare results to 64bit.... still not working correctly. Although I haven't had the error box pop up yet I have had the same problem as before where any USS missions I take just disappear from my contracts. So some sort of bug with USS not caused by 64 at least. Looking forward to the next build, I can't take this awful frame rate and ugly graphics for long!
  15. On the train, will test 32 when I get in. Your plugin already spits out a very usefull error log for us to copy and paste, is it possible for it to detect 64bit and add that info to your error log? Would save you all the time if you could instantly see if someone has posted a 64 bit error... you could just copy and paste "please replicate in 32 bit" in reply
  16. Ok, this isnt a 64 bit flame... or a 64bit rant. As many people already know 64 bit builds are a big problem for modders. Although there is no official build there are still ways to run 64bit which are still causing headaches. So here is a poll to find out what it is that makes 64bit necessary for users. I use it (on one of my installs) because I like graphics! Although I could run in opengl and use my graphics mods my post processor (gemfx) isnt currently compatible with opengl. So for me its essential for ksp to look pretty. However I am looking at options for getting sweetfx running in opengl to remove this particular reason for running 64bit (will post a tutorial if it works out. poll above is to see why else 64 is being used and whether there is a way to avoid it to make bug reporting easier.
  17. .... I like the nyan cat.... In other news I will be running some tests tonight with sweetfx 2 and reshade to see if I can get decent post processing working on 32bit opengl. For many this will remove the current need for 64bit (current versions of gemfx for ksp doing the rounds dont work on opengl so need the memory of 64bit to look pretty).
  18. Just to confirm 64 runs perfectly for me with CC.... USS is the only pack having issues. I'll have to try 32 again this evening, been unable to get it to run at all so far, just getting a black screen with "loading" written in pink! looking into building a config for sweetfx 2 to allow post processing on 32bit opengl, until then 64 is the only way to have decent graphics on ksp... cant go back to non gemfx ksp!
  19. Glad to hear it's an easy fix! I thought I had fixed it by running as admin but errors are still popping up. I'm on 64bit though so might be the issue, I'll copy files to my 32bit install in the morning to confirm it's not just 64bit silliness... had absolutely no problem with any other contract pack though, just the space stations. What is a "null" vessel, and is there any way to find which one it is (so I can delete it). - - - Updated - - - Update - I don't even have any current contracts but this just popped up when switching from my station back to KSC. Exception occured while loading contract 'CrewRotation': System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.ConfigNodeUtil+<>c__DisplayClass1e.<ParseVesselValue>b__1d (.Vessel v) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].Find (System.Predicate`1 match) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseVesselValue (System.String name) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[Vessel] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
  20. mmmkay... I got this to stop crashing by running as administrator. I took a resupply and a crew rotation, got to the station, docked.... no reward. Looked in my contracts and they had just disappeared. Other contact configurator packages are working fine (I'm using scansat pack), just this one doing crazy things. Also getting some odd crashes where my ship dissapears and I'm just looking at empty space. I suspect this just doesn't play well with the 64 bit workaround. I'll copy my files over to my (ugly) 32bit build later and see if the problem is the same! EDIT - I take it back, still throwing up the errors too. Will have to uninstall for now as it's killing my save. Great idea though, I'll try future builds in case they work better. Will have to make do with the other contract packs for now.
  21. Still broken for me! Exception occured while loading contract 'LSResupply': System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.ConfigNodeUtil+<>c__DisplayClass1e.<ParseVesselValue>b__1d (.Vessel v) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].Find (System.Predicate`1 match) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseVesselValue (System.String name) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[Vessel] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
  22. Still broken for me Exception occured while loading contract 'LSResupply': System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.ConfigNodeUtil+<>c__DisplayClass1e.<ParseVesselValue>b__1d (.Vessel v) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].Find (System.Predicate`1 match) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseVesselValue (System.String name) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[Vessel] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
  23. I have the error and only have uss installed. Will download the fix and report!
  24. It's a bug with contract configurator I think... see here http://forum.kerbalspaceprogram.com/threads/101604-1-0-2-Contract-Configurator-v1-3-3-2015-06-13/page116
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