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Ohm Machre

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Article Comments posted by Ohm Machre

  1. 1 hour ago, mcirish3 said:

    This guy

    is correct.

    To add to that the new Unity Engine does have Hyper thread support which will let your 7 porcessors help out.  BUT and it is a big BUT.  KSP has to be correctly coded to take advantage of it.  this new update will help, I am sure some effort has been put into hyperthread, but my understanding of this is that it is very VERY complex to  fully convert from non-Hyper thread to Full Hyper thread.  In short don't look for a ton of improvement in this for 1.1 but down the road for 1.2+ this could now get better and better.

    NOT out yet!
    SoonTM

    It'll be a good sight to see even partial proper hyperthreading. On Scott's end, it was a 150% FPS improvement, with no freezing during the collision. I don't care if I get that 150%, if I get more than 50% improvement, I am astoundingly happy!

  2. JESUS GUYS.

    It's a beta. A closed beta at that.

    Why is this such a problem??? You WILL still get 1.1!! This just happens to be a closed beta test that they can't do entirely internally, so they're turning to their customers to help test out.

    Just because it's not on the store doesn't mean you don't get to have it. Literally all you need to do is convert your store key to a Steam key if you want it so badly.

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