bulletrhli

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About bulletrhli

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  1. Look, please delete this thread. Problem is solved. In the FAR mod, I had selected at some time PITCH, YAW, and ROLL assistance. I don't know how I didn't notice this, been dealing with this issue for a while now. Thanks anyways.
  2. I have this weird issue where my craft, without SAS on, will go out control. I don't have any extra controllers attached that would send inputs into the game, and I have tried the old trix of Alt+X to correct any trimming but it seems to be fighting me. When I rotate into certain positions as well, it will always want to be on a slight angle. I recorded this wild situation. Any help would be lovely! If you notice in the bottom left where Pitch, Roll, and Yaw are, they are not on their zeroed position, they are slightly off while SAS on like they are being forced. It is so weird!
  3. This is my current mod-list. Included are FAR and Kerbalism (installed manually instead of through CKAN) https://imgur.com/a/S0b0EoN CKAN Mod-list: https://www.sendspace.com/file/wxpy1g EDIT: I did attempt at removing all signs of hard drives from my save, lets just say, glad I made a backup. The vessels did not like that and even with no hard drives in the save, the error was still present.
  4. Found a pretty serious bug. Not sure what triggers it exactly because this is only the third time it's happened since 3.0 was released. This time, and the time before this, solar panels have not worked. Even facing the sun, no energy gets stored. This time and the first time, I not only had no energy being stored, but my liquid fuel and oxidizer INCREASED in value. This makes NO sense whatsoever. It boggles my damn mind and is honestly, a little unplayable. [EXC 07:53:42.038] ArgumentException: An element with the same key already exists in the dictionary. System.Collections.Generic.Dictionary`2[System.UInt32,KERBALISM.Drive].Add (UInt32 key, KERBALISM.Drive value) KERBALISM.Drive.GetDriveParts (.Vessel vessel) KERBALISM.Drive.GetDrives (.Vessel vessel, Boolean include_private) KERBALISM.Science.Transmitting (.Vessel v, Boolean linked) KERBALISM.ConnectionInfo.GetAntennaInfo (.Vessel v, Boolean powered, Boolean storm) KERBALISM.ConnectionInfo..ctor (.Vessel v, Boolean powered, Boolean storm) KERBALISM.ConnectionInfo.Update (.Vessel v, Boolean powered, Boolean storm) KERBALISM.Vessel_info..ctor (.Vessel v, Guid vessel_id, UInt64 inc) KERBALISM.Cache.VesselInfo (.Vessel v) KERBALISM.Kerbalism.FixedUpdate () This is what is being spammed in my log at the moment. I have some other errors but not sure if they are related or are from the base system or from another mod. [ERR 07:52:26.564] [ScienceSubject] - Error in converting Situation System.ArgumentException: An empty string is not considered a valid value. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0 at ScienceUtil.GenerateLocalizedTitle (System.String id) [0x00000] in <filename unknown>:0 [LOG 07:52:28.345] [PartSet]: Failed to add Resource 2113274967 to Simulation PartSet:2392 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. [LOG 07:52:28.345] [PartSet]: Failed to add Resource 2113274967 to Simulation PartSet:2391 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. [LOG 07:52:28.345] [PartSet]: Failed to add Resource -32849705 to Simulation PartSet:2404 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. [LOG 07:52:28.345] [PartSet]: Failed to add Resource -32849705 to Simulation PartSet:2403 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. [LOG 07:52:28.345] [PartSet]: Failed to add Resource -32849705 to Simulation PartSet:2392 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. [LOG 07:52:28.345] [PartSet]: Failed to add Resource -32849705 to Simulation PartSet:2391 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. [LOG 07:52:28.346] [PartSet]: Failed to add Resource -222827107 to Simulation PartSet:2416 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. [LOG 07:52:28.346] [PartSet]: Failed to add Resource -222827107 to Simulation PartSet:2415 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. [LOG 07:52:28.346] [PartSet]: Failed to add Resource -222827107 to Simulation PartSet:2404 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. [LOG 07:52:28.346] [PartSet]: Failed to add Resource -222827107 to Simulation PartSet:2403 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. [LOG 07:52:28.346] [PartSet]: Failed to add Resource -222827107 to Simulation PartSet:2392 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. [LOG 07:52:28.346] [PartSet]: Failed to add Resource -222827107 to Simulation PartSet:2391 as corresponding Part Mk1 Command Pod-3842499365 SimulationResource was not found. Any help would be appreciated. Hopefully this information is useful. EDIT: No matter what I have tried, my log gets flooded with these errors and my save game is unplayable.
  5. Thanks for creating a report about it!
  6. I am on PC. It does show on my stage indicator purple, but it does not seem to matter if it is purple or any color for that matter. It will still stage if I press spacebar, or throttle up if my engine is on and I press the letter x. It's strange, indeed.
  7. Good day, I have been having a slight issue when for example I am renaming a craft mid flight. The game does not provide input locks to stop me from staging when I press spacebar for a space in the name. Is there any way to work around this?
  8. Not sure whether or not to post this here or on the CommNet Constellation thread but when I am running both together, anytime I view the tracking station or launch another vessel, the game hard crashes and dumps the error to the log. https://pastebin.com/Ny34eUHE
  9. Got a fun little situation happening. When I view connections in the map, it gives a stackoverflow error. Just a heads up, I am using Signal Delay and Commnet Constellation https://pastebin.com/DR8kAWQF
  10. Hey, just was curious about something. Kerbalism seems to work with Commnet Constellation except for one minor, but important part. Signal Delay. That doesn't seem to work anymore (which was a feature of Commnet). Is there a way to add the functionality back into the parts that you modified? Also, I noticed in the current version blue text saying how much science is added, it is constantly on, in every scenario, which can be very distracting. Even when I disable the HUD. Is there a way to disable it, or are you still working on it?
  11. Never heard it before, checked the sound files in Chatterer and yes, it was the SSTV files. Thanks!
  12. Great new version! So happy to be trying it out. There is a transmission sound that, well, after hours of playing, gets very annoying. I swear I will get Tinnitus. How can I disable it?
  13. Interesting, wasn't aware of this functionality. Alright, not a big loss. Will do further testing with your conclusion and report on my results later! Thanks for helping btw, this has been great support. [ UPDATE ] Upon further testing with your suggestion, things are working perfectly. Removing BBT from my list has thus far been the most effective.