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greg12

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Everything posted by greg12

  1. I would love to have dust effects at landing/driving on the surface of any planets and moons.
  2. I think I will do four separate colony base on Eeloo (20 kerbals per base) and a space station in orbit around Eeloo (20 Kerbal as crew).
  3. Actually I done the test flights and complete the mission without loosing any kerbals.
  4. I just landed a ship on Eeloo with 100 Kerbal on it. The ship on the launchpad was around 1000 part. The mission was around 4-6 hours in real time. I wonder if anyone done something like this before? If yes, post some screenshots. Also I would love to hear what you think about it. And no, I don`t have any plans how to bring them back yet. Here some images from the mission:
  5. Devs, we dieing in excitement and quriosity. Please post more images or even a video. We really would like to see what happening with the update. Also, can someone from the devs tell how much an asteroid (Min/Max) weight? I want to use the asteroid mod to get some experience before The release of 0.24. Thanks
  6. Yes, its still a rover. I designed that it could cross oceans, rivers or lakes with flying across. The engines was lift at the KSC because the low altitude (60m above sea level). It is fly beautifully because the two reaction wheel. Also the rover fly perfectly balanced. You can see how much you need to adjust the rear propeller from how much the reaction wheels fight agents to balance (see pitch indicator at the bottom left). I never tested at high lands and mountains before I started my own journey to the pole. At half way to the pole, on top of a mountain peak, I realized that the propellers get even weaker at high altitude. So I couldn`t lift off. But it was my lucky day because that particular engine had the "Toggle VTOL" function. So I done a controlled slow descend on a 60 degrees mountain side. From the altitude of 2800 to 600m I used my engines to brake.
  7. I done some base designs around and on Minmus previously. It might be not the best but you can brainstorm from it.
  8. Hi, I watch your rover series. Your videos inspired me to drive to the north pole as well. I finally reached the pole. my record is 3 days and 6 hours in game time. On the images you can see my rover/truck has 3 engines. The rear one is quite important. I can balance the vehicle with adjusting the thrust limit. (thanks tweakables). Also I have a Kethane equipment to refuel. This truck was a really good vehicle. It had only 2 broken wheel until I reached the pole. (and about 15 quick-load). Images: I know you play stock but you can have some jet engines built in the rover as well to fly through lakes and oceans.
  9. Does anyone else has more images or even videos from the game expo about KSP 0.24? I would love to see. I`m really excited!!!
  10. Yes, some screenshots would be great! Please
  11. At this point, I want to see some early screenshots of 0.24 next week. I know you can do it Squad!
  12. I voted with my two email address separately so you guys has two vote from me. ☺
  13. I bought KSP before 0.18 on the ksp store. After then, around 0.22 I thought about transferring into Steam. But I collecting the previous versions so I don't wanted to give up the store version. I payed happily for the second time for this great game. It totally worth it. For me and for supporting the developers too.
  14. I read through 16 pages of name suggestions for currency. And I surprised that no-one come up with my idea. Everyone has a creative idea for naming staff. But which one will be selected if it going to be selected at all. My idea is to make a text box next to the save game creator where you give the information for the save name, the flag selection and game mode selection and finally the currency name. It would be a default name by the developers if you leave it empty. (could be Kash or something else) So what do you think guys? If the developers just make a simple currency name, this could be a mod too. I would love to have my own currency.
  15. Yeah. From page 70, we went up to around 100 in like 20 min. It was soo crazy! I never experienced nothing like this on the forum EVER. Oh I can`t wait to see what will happen on 0.24. We will be reach a new record!
  16. This was the main purpose to keep the posts in one place but it turned out, it was a great international community event. Kind of like a small Kerbalkon.
  17. Most of the 0.23 features was coding based. For example: Minmus biomes, science system fixes, optimizations, unity upgrade, tweekables, steerable wheels... The devs work hard and you would have to appreasete their work!
  18. They will announce it. They just have to release it early that day, so the forum not get overloaded.
  19. As the creator of the " 0.23 Waiting Room!" thread, thanks for everybody who joined on today`s event. It was great watching the posts flooded the forum. I hope that everybody enjoyed like me and I looking forward to see you guys next time on the next forum crusher event, the "0.24 Waiting Room!" I will post the next one as soon as we get the next release date. Anybody who want to discuss the today`s event, the 0.23 Waiting room! can be done here. Thanks
  20. where are everyone? missing community!
  21. I glad, I created this thread at the morning!!! its soo fun
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