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About Lancezh

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    Bottle Rocketeer

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  1. Just start a new game and try it out, it's so easily to reproduce if you have a problem, at least test it a little bit by hiring 10-20. Chances are not dependent on each other, you hiring now the 6th Kerbal was another 50% chance, so will be the next. It doesnt mean anything.
  2. Yeah maybe i'm stupid for not using hyperedit, i dont know.
  3. (First off i'm extremely impressed by this mod and what it achieved so please treat the following criticism as a token of appreciation) To anyone it might concern, here's my frustrating Experience with USI - MKS so far (I got 190 Hours in KSP otherwise) when it comes to the Wiki or how to get started: 1. Tutorial / Wiki: - Location of the Tutorial Links, please think of new people getting into this, have a Tutorial link for very basic explanation (HOW to do things, not WHAT) on the very top of the page (including the FAQ of the wiki) not like this, it's neither sorted alphabetic
  4. We have all these nice Ressource Mods but essentially nothing really to do with it except to build Rockets on EX-Launchpads, or convert them into fuel. I love the idea of progression in the new 0.90 but what this game now is lacking is an actual need to mine certain stuff aside from making a refuel station. What if you could only unlock certain research if you bring certain rare materials back to kerbin ? Say some higher class Engines require rare materials that can only be found on the mun, or on other external planets ? Or even further you can only build certain rocket elements (like atomic
  5. Why this is not a sticky is beyond me, the most useful thing... whenever i play KSP this is the first thing i download. Thank you so much
  6. What versions of the Server are you running ? Git-version.txt
  7. Thats not true if he still has the deleted files his token is saved in a .txt inside /universe/players he can just use that to overwrite the one he has now.
  8. Had the privilege to test this for the past days, very very cool and for me the most amazing feature is how simple the server is structured, allows for GREAT editing of players, science points if something goes wrong. Rock on man! We replaced KMP with this and never looked back. (sorry kmp) Source: Roughly 3 days of Servertime, 4-5 regular players. ARound 150 different vessels, interplanetary.
  9. Not sure if that helps you but i usually use alot of Solid Fuel Boosters paired with Normal Engines in the middle that control the Thrust towards the optimal speed i want to achieve in every given atmosphere (say kerbin for examplessake). I usually end up with a lifting TWR of 1.8 (at least!. going up to 2.2 even), that includes SFB's and the Engines in the Middle, the reason is once i dispose of the SFB's i want to have a considerable TWR still on my engines so i have some leeway. While terminal velocity is optimal i still want to have control with the thrust. It sounds stupid maybe from a po
  10. Which version is the most stable one for the purpose of just playing together with 2 people ? We tried the DevBuild but after 2 hours the orbit was full of spacecraft that didn't disappear (non selectable through the center) and the Science Points were heavily bugged as in, first time worked fine but everytime we returned from another mission we kept getting the points from the previous mission and the current points from the mission were lost.
  11. Reporting the same problem with the 40k bubble, also sometimes when i go to the Orbitmap my game speeds up, that for OTHER clients as well and we all crash. It's like warp speed is forced really fast. The Server is broken in its current state.
  12. Just wanted to drop a thank you, this shows alot of potential. I love the idea with the time shift. Great GREAT stuff.
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