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HGGundamReviews

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    Spacecraft Engineer
  1. Nowhere in the mod description does it list ClickThrough or anything else as a "Dependency" I think that needs to be changed with a link to that mod for people installing it for the first time or doing it manually.
  2. Having a issue, I'm using Muddr's Stock revamp for lights in cockpits and the like. However it seems to be causing a issue with your set. I'm seeing a lot of "Toggle" buttons on parts that do nothing at all. And the lights aren't working on the Mk1 and mk 2 pods, nor the lander can or the hitch hiker or Science lab .. any recommendations? or another mod that gives crewed parts with windows lights?
  3. Have the waste heat radiators been updated to deal with the new thermals in the stock game. I have already had a experience of a orbital station exploding because of heat build up in Stock no mods.
  4. Harv you said in the latest video you needed some craft for your Duna series. And in the threads first post you say you don't want space stations that have to be assembled. So I have a solution for both. Duna Fuel Station It's a single launch station that has a 3.5 meter half fuel tank as the core with 4 large RCS tanks. It has internal RTG power generation so no need of solar panels and has room for 6 kerbals. It's taken to Duna via this Drive Section. It has enough fuel to deliver this to Duna and return to Kerbin with out refueling. It is probe driven so you can send the whole station to Duna with out a crew if you desire for the first launch. Duna Aero-breaking for this station is 12.5km any lower and it crashes. Station has 5, 1 meter docking ports, 4 radially positioned with Shield coverings, 1 mounted vertically on the tower coming out of the command pod at the top. There is also a 2.5 meter docking port on the bottom. Station has 8 RTGs located inside the 3 meter to 2 meter adapters as well as batteries. As such I felt it didn't need any solar panels but feel free to alter as you see fit. I also left lights off the station again for your choice of alterations. Launch Profile Stations Fuel and RCS tanks need to be Empty at launch or it weighs to much for the drive section to push to Duna. Designed with a 12km altitude for start of Gravity Turn. Craft File here - https://www./?blel0aw31nqw5y5 Launch Stage is included in the craft file and designed specifically for this station.
  5. I was wondering will these pods produce materials, O2, fuel, whatever while it's not focused? TAC LS mod will drain resources while not selected and I was kinda hoping this might produce while not selected.
  6. Is there any known issues with this mod causing KSP to not fully load do to a conflict with other mods?
  7. Also need to incorporate some kind of science module or parts that integrate with the science system in career mode. Maybe even a part or something integrated in the parts that can generate fuel, oxydizer, O2, and Water for self sufficient life support and a working green house to grow kerbal snacks
  8. Silly question but can the dishes and antenna be used in the game without the Plugin?
  9. Majiir How about a part for this pack that works with the science system. A lander based soil sample taking device that acts like a core sample analyzer to see if your on a deposit of Kethane that also generates science points that can be returned or radioed back.
  10. I installed the Valkyrie, and I can't find the Collect Soil Sample option. There are so many commands when you right click it that I can't see all of them. They drop below the screen and even zooming out doesn't display them all. And I have tried every option in the action groups in the VAB and none of them do it either. O.o HALP!!
  11. So has anyone figured out how to prevent MJ from glitching out the Map view camera?
  12. I'm just wondering just how long it will take this mod, and others to update for 0.21. The new internal reaction wheels in the command pods might take some tweaking for the mod makers to apply to their pods.
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