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Everything posted by TooManyErrors
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On which planet did you Aerobrake for your 1st time?
TooManyErrors replied to LtHeckard's topic in KSP1 Discussion
Most definitely Jool. I have since aerobraked on every planet with an atmosphere now. -
After the forum crash, I've been lurking a lot. Mainly in the "Suggestions and Development Discussion" section of the forum.
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0.22 new features: Subassemblies and science!
TooManyErrors replied to Mokmo's topic in KSP1 Discussion
Squad, why must you torture us with all this amazing footage? -
GHz/ MHz are pretty much useless as they don't actually show how fast a processor actually is.
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MechJeb arguments and obvious troll threads are pretty much the same thing. I can't really deny that.
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The KSP community is probably one of the best I've been involved with. The only arguments I've seen are Mechjeb ones that get out of hand, or the obvious troll threads.
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Kerbin City Community Project - Phase B - New Islands
TooManyErrors replied to nothke's topic in KSP1 Mod Development
I wish I knew how to do this stuff so I could help. Either way, I'm still interested in the final form of this project. Keep up the good work guys! -
The KSP Store is for easy management of KSP versions and easy modding. Steam is for easy and automatic updating. Just choose which one is best for you. Also, Squad gets more money if you buy it from the KSP Store.
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Will KSP Run On Windows 8?
TooManyErrors replied to ShockerGamer's topic in KSP1 Gameplay Questions and Tutorials
Thats partly because Windows 8 does have all those effects that make Windows 7 look good. -
They are on the newest version of unity, and its Unity's problem why the version of Physx is still single-threaded.
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FPS Meter On Debug Menu
TooManyErrors replied to wasabiguy's topic in KSP1 Suggestions & Development Discussion
It would be a nice thing to have. We won't need to boot up Fraps every time we want to see our framerate. -
Making the ASAS Advanced
TooManyErrors replied to TooManyErrors's topic in KSP1 Suggestions & Development Discussion
Anything to make the ASAS worth using would be great. -
Making the ASAS Advanced
TooManyErrors replied to TooManyErrors's topic in KSP1 Suggestions & Development Discussion
The Avionics package could have more plane orientated features, such as maintain altitude or attitude relative to the horizon. That would be very useful as well. -
Shercan Kerman Shercan sure can fly that rocket.
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Making the ASAS Advanced
TooManyErrors replied to TooManyErrors's topic in KSP1 Suggestions & Development Discussion
The ASAS just provides torque now, just like the SAS. -
Making the ASAS Advanced
TooManyErrors replied to TooManyErrors's topic in KSP1 Suggestions & Development Discussion
I'm glad that someone agrees with me. This would probably also be a very late career mode technology. -
Backgrounding
TooManyErrors replied to NeoLegends's topic in KSP1 Suggestions & Development Discussion
Resources are planned. -
Backgrounding
TooManyErrors replied to NeoLegends's topic in KSP1 Suggestions & Development Discussion
I believe this is planned for when resources are added. -
Now that the ASAS doesn't stabilize your craft like it used too, I propose that we actually make it advanced and give it some MechJeb-esque capabilities. No, I'm not talking about autopilot, I'm talking about hold x heading or point prograde and other options like that. I personally think that this could be useful for most rockets.
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Show off your awesome KSP pictures!
TooManyErrors replied to NuclearWarfare's topic in KSP Fan Works
I ported my VTOL over to 0.21 and this happened.