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Everything posted by sarbian

  1. It has not. The certificate is valid until the 3rd of December 2021 and has been updated on the 4th of September. If @bghyt has those errors then he has a problem on his device or his ISP is doing funny things.
  2. I have no idea of the math required for that so some else would have to code it.
  3. We aim to please One day I'll find out why it does that. I suspect that the landing point is not properly calculated because the planet model is not fully loaded when starting from orbit and the actual terrain height is higher or lower when on the surface. But I grew tired of try to fix the landing a long time ago. It takes way too much time to test.
  4. Yeah, I broke Linux. Sorry about that. I will fix it after work Edit : Dev has the fix : MechJeb2- I ll do the release after work
  5. And many thanks to you for keeping it rolling. I "just" need to use it for MJ now
  6. Ok, here is MechJeb2- that "fix" that problem. I use quote because the problem is actually in one of the mod you use, but that "fix" will at least allow MJ to work.
  7. MM does not do anything with the module loading. It edits the config before the game use that config to create the parts and modules. So you need to look at what is in the ModuleManager cache and check if it contains what you want. The ModuleCargoPart and ModuleInventoryPart warning is not related to MM.The fact that it loads in one case and not the other may be related to the node order in memory or something even move arcane, and there is little that MM can do about that.
  8. You can try the other attitude controllers to see if they work better for this case...
  9. No, it s on our and. Can you create an issue on github so we do not forget about it ? We have a new official release out : MechJeb2- I'll write a proper list of changes later but you can have a look at the commit list
  10. And here is a new version that should fix all that ModuleManager-4.2.1.zip
  11. New release : ModuleManager-4.2.0.zip Part loader now relies on physics values (for e.g. minimum rigidbody mass), so we want to set modded physics earlier. Thanks to @blowfish to his unending dedication to MM
  12. It was a quick fix and it seems that bug has been around since 1.8. They are not in the current dev code so I guess it was fixed.
  13. The much anticipated release of the new Mechjeb release for KSP 1.12 will be available in: 2021 second semester.
  14. Both V-Sync and frame limiter are active in the Loading Screen. They fixed that a long time ago. Unless they unfixed it...
  15. It means the build had an error and did not finish. Lamont made some large code change that requires a new DLL and since we are on different time zone I made the change the day after.
  16. Something is not working with the current KSP ? The Unity version did not change in a while so it should still work fine.
  17. If you can fly them manually then MJ can fly them. You just need to adjust the settings a bit.
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