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RawChicken

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Posts posted by RawChicken

  1. Hello fellow kerbonauts!

    Im sorry for this dumb post but Im out of options.

    A time ago I saw a very impresive video someone made of a minmus base with a tower and a loop ontop. There was also a probe orbiting minmus and, believe it or not, that probe passed through that same loop every 2 days or every day, cant remember.

    The orbit of the probe and the movement of the loop where synced in such a way they met in the same place and the probe passed through the loop.

    Can someone please post the video? Ive been looking for it for days in the forums and in youtube, and cant find it. I guess its because I cant remember the title. So, if anyone remembers, please post it here! I highly recomed this video also to those who have not seen it!!

    Thanks!

  2. -RawChicken Space Corporation -

    -And Hardware Industries-

    RawChicken Industries happily presents the Spider-A4 Spaceplane

    Finally on production line, the Spider-A4 is ready to be shipped to stores all across the universe!

    Only for experienced pilots!

    Keep away from humans. Docking port not included.

    1GEOMA2.png

    T1cdX82.png

    Ship .craft file: http://textuploader.com/d3dq

    Coming next: The Koslo-A3 Spaceplane.

    Release Date: TBA

    oSbPpki.png

  3. There was a video which i can not find right now, where a kerbal was in Minmus next to a tructure that made a Loop. Then there was this vessel orbitin minmus with such and orbit that it will orbit always pass that same loop. There you could see the vessel orbiting from the ground.

    If someone remembers the video please post! It was amazing!!

  4. Did this recently in career mode.

    What I did was this:

    I made a little lander with parachutes, science lab, command module, landing legs and little more. After testing the parachutes and the ascent stage of the vessel in Kerbin, I put the lander in LKO.

    Then I did a interplanetary stage, which was a command pod with RCS, central fuel cans and 4 nuke engines attached radially. This way I can ditch empty fuel cans easily. I put this into LKO and dock with the lander.

    Once refueled to its maximun, I go to duna.

    Once in Duna, decouple the lander and land, pretty straight forward. Then, launch from Duna and dock back into the orbiting vessel.

    This was the part I was afraid of, if the lander would be capable of getting into LDO.

    Once docked and orbiting Duna, I saw I was empty of fuel. Had to take another vessel to Duna to refill the first vessel. Onced refilled just back to Kerbin and parachuted down the atmo.

    Note: For the return, I ditched 2 of the 4 nuke engines to lighten up the vessel. Also, the lander looses its 4 radial tanks+engines and is left with only the central column.

    Here is a picture of the lander.

    J2ZV50F.png

    Note on the lander: As I didnt have long legs nor stairs, I needed the command module to be near the ground. This was how it ended being! The 4 radial engines fire at the same time to start the ascent in Duna. Once empty, they are ditched and the vessel changes its orientation to burn with the engine mounted ontop. Just doing things teh Kerbal way!

    Picture of the lander and the interplanetary stage. Also, the refueling vessel and a derping Jeb.

    Dbsb1J1.png

    Hope it helped somehow!

    Protip: always make sure of having a space docking part just in case you need to refuel in order to get back home!

  5. Doing the tech tree research, I wanted to push the limits going farther than I should. This is how you do radial decouplers when you shoudnt!

    This was made without the debug menu, no part clipping, 100% legit.

    Add a small fuel tank and stick decouplers beneath it. I got to Mün with this baby only after the first research node!

    Enjoy!!

    -RawChicken Corp.

    XRlXwUn.png

  6. ... But when you start exploring more distant targets and bigger goals (and bigger goals means bigger and more complicated ships) the game becomes less and less enjoyable and more and more time consuming with poorer and poorer results not by the lack of your space engineering and or piloting skills but more and more due to the bugs and crippled FPS.

    Well if you dont know how to play it is not the developers fault. I do enormous voyages to Jool and Eeloo without FPS drop or bugs keeping me from enjoying the game.

    But i undestand what you say. I currently play less KSP as I want to wait and play it when the game is near finish. That doesnt keep me from building a spaceplane occasionally.

    Also, the engineering of the game is what makes it fun and a challenge. If you get to the moon and see you didnt add landing legs, well, too bad, try your best at landing in the engine. Plan your missions well! Same if in a FPS you forget to reload I guess... Anyone complaining about this aspects just dont see the fun in ksp

  7. Ive been thinking about this...

    I think it is possible to do within the game limits. Some coder with the knowledge could do this.

    I think this because parachutes "know" when to open, this means the game is capable of having objects know when to trigger.

    I know how to model in Blender, but need a coder to code everything!

    Someone up to try this game-changing mod?

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