Greywind
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About me
Science guy
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As a current college junior majoring in both biochemistry and neuroscience (MSU), with a few years of lab experience in both of those fields and plant biology as well, I was wondering about a few things. I have this dream of bettering mankind through space, be it helping to grow plants on Mars, studying the effects of drugs in space, or working with engineered organisms. Currently doing research, I have no idea where to go from here, my first thoughts are NASA, but again, I don't know. Here's to wishing spacex had a biochemistry department, but that may be a more long-term goal.. I was wondering if I could get any feedback, or at least a direction to look! To put it simply, I want to make Carl Sagan's (and countless others) vision of humanity exploring the stars a reality.
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Grave Aerospace. Has a nice dark ring to it.
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I've tried that too, let it run on timewarp for a while but didn't see any change. Do you think there would be a way to kickstart them to spawn? Maybe some sort of soft reset? I guess I could start from scratch again, but it'd be nice to understand what's wrong at least. Hmm. Reloaded from the debug console after fiddling around with my persistence file (and comparing it to a new save). Seems like the problem is fixed.
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Looks like I have version 23.5.459 installed, no dice. All of my mods work well regardless if it's a new save or the old, it only seems to be the asteroids that aren't working.
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Has anyone found that by bringing over a save from 23.0 to 23.5 no asteroids spawn? As in I can start a new save and they will appear, but in a ported one they will not. Thoughts?
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Horizon Aeronautics - Development Thread
Greywind replied to stubbles's topic in KSP1 Mod Development
Hmm, fair enough. Perhaps the way AIES is done then? They do have tiny separation motors if i remember correctly. Though I have the utmost faith in your ability to make it work. -
Horizon Aeronautics - Development Thread
Greywind replied to stubbles's topic in KSP1 Mod Development
Would looking at KW's fairings help? MODULE { name = ModuleAnchoredDecoupler anchorName = anchor ejectionForce = -200 explosiveNodeID = bottom } Though that may only apply to their method of attaching fairings, I don't know how yours are set up stubbles. -
Singularity Research Initiative - dev thread
Greywind replied to Daemoria's topic in KSP1 Mod Development
Impressive. And everything has a certain style to it, I can't wait to start building. Take your time though, of course! -
Singularity Research Initiative - dev thread
Greywind replied to Daemoria's topic in KSP1 Mod Development
Holy... I was not expecting that. How big is that thing? -
Singularity Research Initiative - dev thread
Greywind replied to Daemoria's topic in KSP1 Mod Development
Hey Daemoria, if you have a free chance, I wouldn't mind seeing some more rocket concepts, it's really refreshing to see new designs. -
Singularity Research Initiative - dev thread
Greywind replied to Daemoria's topic in KSP1 Mod Development
Very impressive! The capsule is stunning, and I'm definitely looking forward to the rockets. -
Alternis Kerbol - Development thread
Greywind replied to NovaSilisko's topic in KSP1 Mod Development
Using a couple of different copies of KSP would be fine, no need to fret. Anyways, this seems to be coming along well nova; even simple views of the sky from kerbin really sell the idea. -
Alternis Kerbol - Development thread
Greywind replied to NovaSilisko's topic in KSP1 Mod Development
Well this is, stunning, to say the least. Nova you do not disappoint, can't wait to see more of this project! -
Always loved the starfighter; beautiful aircraft, and a beautiful replica.