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Everything posted by oggylt
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Wow this mod is great Just syncing of the vessels takes a while ( we like to keep all the debris (186) )
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I noticed that in my career I had ups and downs, sometimes I even lost hope for my job that I usually loved. For whatever reasons that happened, internal or external, real problems or misunderstandings. I would like to wish you not to loose hope and continue the great work you do, for the game I loved and love, thank you SQUAD P.S.: People usually take action when something is wrong, not when something is good. Many people who would wish the same might not take action because its alright P.S.S: If you think squad deserves a support now you should show it, or they might thing that we don't appreciate their work.. you know for reasons...
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i'm on it
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Squad why cant we keep the old wing parts?
oggylt replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
It think it was a was a short sighted decision, that it was a short sighted decision, Andrew. -
Admin Building + WQHD
oggylt replied to biohazard15's topic in KSP1 Technical Support (PC, unmodded installs)
1920x1080 looks fine. -
lol it's there but it's not
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The 0.25 Waiting Room, now boarding passengers heading to Hypetown
oggylt replied to Rowsdower's topic in KSP1 Discussion
Those hype threas are like music festivals -
Allow Revert Flights: Off. Allow Quick Load: On. Missing Crews Respawn: Off. Auto-Hire Crewmembers before Flight: Off. No Entry Purchase Required on Research: Off. Indestructible Facilities: Off . Allow Stock Vessels: On. Starting Funds: 10,000 sounds good. Starting Science: 100 or so. Starting Reputation: -100. Science Rewards: 100%. Funds Rewards: 60-80%. Reputation Rewards: 20%. Funds Penalties: 200% Reputation Penalties: 400%.
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i like lander can for 2, because it's not too big, looks nice on stations station modules, and not lonely
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Community interest in Gas planet 2
oggylt replied to LethalDose's topic in KSP1 Suggestions & Development Discussion
most people are interested to anything that could be added, i really doubt the necessity of this poll.. still fun:) -
Do you use a hitchhiker storage container on long missions?
oggylt replied to Xavven's topic in KSP1 Discussion
Yup, I also roleplay, and give them living room during the long missions -
Three Biomes Only?
oggylt replied to Alexandicity's topic in KSP1 Suggestions & Development Discussion
well I really like the high number of biomes not because it is grinding, but because if notice that i lack something like 60 points of science for my duna mission I can send my unmaned probe to mun and just get those points from an unexplored biome. I really like the way it is not easy to exhaust the points, and there are just no point in doing that. There are neither achievement neither victory for exploring all the biomes so my idea is not to get into grinding too much. Different biomes also gives me some places to go and missions to do, like map(plant flag and note the explorer and mission) them all. I also like roving with the destination, I have my deepest crater mission down in my sig, back in version 0.18. All in all I think it is better to have more than not enough -
Test of continuing KER developments [0.24.2]
oggylt replied to Padishar's topic in KSP1 Mod Development
Just completed my first arm mission using KER, i really loved it, and TRW(max) helps a lot, now my atmospheric stages will not lose much speed -
words of truth
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What is the most dramatic topography you've landed near?
oggylt replied to Kurtvw's topic in KSP1 Discussion
once i realized that i am too low and landing too fast, i made one dramatic full burn and i actually managed my first accidental suicide burn, i stopped like 5 m above the ground -
I bet now you can use ions on a chair for final stage
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WHAAAAA?.. I just realised that after two years, of failed missions due to shift-tab'ing and burning to where my rocket is pointing
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cant wait for 1.6 as much as KSP update itself
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leave as much as possible :>
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How the heck? 6km/s, this one is amazing!