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Zapmunk

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    Bottle Rocketeer
  1. While buying from their site gives them more money, buying it on steam increases it's steam ranking, and I believe that at one point Squad said they preferred the latter.
  2. At the risk of beating a long-dead horse, I'll once again point out that KSP is a single-player game, and thus the definition of cheating is entirely up to the player.
  3. I'm fairly sure that the stock textures are packed into the .assets files by unity, and you probably need the unity dev tools to unpack them.
  4. I don't think you should need graphics to enjoy a game. What happened to the good old days of text-based games? Newfangled pictures ruining games for the generation that wants everything done for them. Git off my lawn! I don't imagine it would require any more effort to change Mechjeb to evade such a simple check. In any case, it's probably most likely that Squad will just go with an honor system on career mode. I highly doubt that the same company that gave us such amazing modding potential and the debug menu is going to prioritize an anticheat system for a singleplayer game.
  5. I thought Kerbals were plants or something. Probably the "or something".
  6. Could you not approximate binary systems with spheres of influence? Once large SoI around the barycenter, and then 2 smaller SoIs around the individual bodies?
  7. From my experience, the symmetry axis is the axis of the root part, so it will only really work properly if your root part is pointing straight up.
  8. I use mechjeb for things I already know how to do. Getting into orbit was fun the first 10 or so times, but when I want to just get some stuff up, I'll just hit the button to do it for me. I wouldn't call that cheating, since I've already "proven" myself able to do these things, and all I'm doing is skipping ahead to the interesting parts. It's only cheating if you're cheating yourself. If someone wants to use hyperedit and genuinely enjoys it, they're not cheating unless they've deprived themselves of their own entertainment.
  9. Perhaps some people would like a challenging but not necessarily realistic reentry. I would certainly like the added challenge of heat management, but having g-forces spontaneously deconstruct my ship in the atmosphere is something that happens often enough to me without the aid of your mod. Furthermore, the buggy and ironically inaccurate calculation of this makes exacerbates the problem- a pair of lightweight radial parachutes on my capsule somehow managed to be destroyed despite having a very low mass, and ought not to be affected by such forces as much. (Someone please give me a physics lesson if I've made a terrible error here.) The system needs to be significantly improved before it approximates accuracy- at the moment it's less accurate than before. Perhaps the solution would be to leave g-forces as a togglable option? Let those who want the realism play with it enabled, and those who want fewer arbitrary explosions can disable it.
  10. Unless I've forgotten everything I've learned in physics, you have to be moving at the same velocity as the satellite in order to dock. The satellite is moving with large tangential velocity relative to the planet (ignoring rotation), and the straight-up rocket is moving with small tangential velocity relative to the planet (ignoring rotation). Thus, in order to dock, you would have to burn to match your velocities once you rendezvoused, which would accomplish the same thing as establishing an orbit in the conventional manner. Once your rocket leaves the launchpad, Kerbin no longer applies any force to the rocket (disregarding air resistance), so the effect of the rotation of the planet is negligible after you launch. You can test this quite easily by launching a rocket straight up and letting it fall back down- it won't land on the launchpad, but to the west of it, because the planet rotates underneath your trajectory. In regards to the original proposition- I don't believe such a thing is possible. The magnets on the docking ports aren't strong enough to produce the ÃŽâ€v required to match their velocities, and that's assuming that you actually line them up properly and they don't just smash into each other.
  11. IS there a way to transfer without buying the game a second time? I thought the window had passed.
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