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Jack Wolfe

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  1. How do I name my spacecraft? Disgracefully, of course.
  2. Once you get everything sorted, I have just one question: when this baby hits 88 miles per hour, what am I going to see?
  3. That's the reason for shutting down the centre F-1 engine on the first stage approximately seven seconds before MECO and staging. It caused the launch vehicle to slow slightly, allowing the second stage fuel to settle and ensure proper flow to the J-2 engines for ignition.
  4. Depending upon the biome you're landing in or flying over, trees already are present. Check your terrain scatter settings. As for any Kerbal angst, there isn't any. They are unfeeling digital constructs.
  5. So there is your answer. Use the mod, dependencies and all, or don't. You can't have your cake and eat it too. Alternately, you can learn how to code. There are free tutorials readily available online.
  6. For you. I've been playing KSP since the early 0.1x days, and I've never seen the problem you describe. Your choice of mods are what's causing the problems. Roll back to a vanilla install, and add your favourite mods back one at a time. That's your only reasonable hope to find a remedy to this situation of your own creation.
  7. Alternate Apollo. It's a bit outdated, but it gives you the LEM as originally proposed by Grumman (aka "The Bug") and General Electric's proposed Apollo D-2 spacecraft. If you're interested, I've spruced up some of the config files to allow for inventory, science data transfer, and not blowing up on reentry from the Mun. https://forum.kerbalspaceprogram.com/index.php?/topic/174665-wiprssro-alternate-apollo/&tab=comments#comment-3372122
  8. Incorrect. It's the Apollo D-2 proposed by General Electric, from the Bluedog Design Bureau mod. You'll need to download the dev version from GitHub.
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