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Jack Wolfe

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Everything posted by Jack Wolfe

  1. How do I name my spacecraft? Disgracefully, of course.
  2. Once you get everything sorted, I have just one question: when this baby hits 88 miles per hour, what am I going to see?
  3. That's the reason for shutting down the centre F-1 engine on the first stage approximately seven seconds before MECO and staging. It caused the launch vehicle to slow slightly, allowing the second stage fuel to settle and ensure proper flow to the J-2 engines for ignition.
  4. Depending upon the biome you're landing in or flying over, trees already are present. Check your terrain scatter settings. As for any Kerbal angst, there isn't any. They are unfeeling digital constructs.
  5. So there is your answer. Use the mod, dependencies and all, or don't. You can't have your cake and eat it too. Alternately, you can learn how to code. There are free tutorials readily available online.
  6. For you. I've been playing KSP since the early 0.1x days, and I've never seen the problem you describe. Your choice of mods are what's causing the problems. Roll back to a vanilla install, and add your favourite mods back one at a time. That's your only reasonable hope to find a remedy to this situation of your own creation.
  7. Alternate Apollo. It's a bit outdated, but it gives you the LEM as originally proposed by Grumman (aka "The Bug") and General Electric's proposed Apollo D-2 spacecraft. If you're interested, I've spruced up some of the config files to allow for inventory, science data transfer, and not blowing up on reentry from the Mun. https://forum.kerbalspaceprogram.com/index.php?/topic/174665-wiprssro-alternate-apollo/&tab=comments#comment-3372122
  8. Incorrect. It's the Apollo D-2 proposed by General Electric, from the Bluedog Design Bureau mod. You'll need to download the dev version from GitHub.
  9. Thanks to a hard drive glitch, I found myself faced with rebuilding the N1-L3 from scratch. I've found that since I finally got the quasi-matryoshka fairings twigged, it's not such an onerous task anymore. Now to pay the screenshot tax. Woohoo! Trans-Munar injection burn. Settling into Munar orbit. Descent burn. Feeling a bit tiny all of a sudden. Successful touchdown.
  10. Set the launch inclination to a negative number, i.e. -45. You can also specify the vehicle's roll during ascent. There is a link to the Mechjeb manual in the first post of this topic.
  11. I only call it a launch if it gets to orbit more or less as intended. Otherwise it's an information gathering exercise.
  12. On the whole, it's very Steampunk. And quite ridiculous. Far too unwieldy (and full of air gaps) to serve as a viable spacesuit. It's an interesting curiosity, but rather silly in practice. That said, it would be a fine opportunity for you to learn how to make a mod.
  13. Thanks! I love flying the things that never flew. The Russian N1-L3 stack has been a favorite for jaunts to the Mun until the GE D-2 came along. I extracted only the LEM parts from "Alternate Apollo". There seemed to be problems with the accompanying D-2, and I was confident @CobaltWolf would deliver a superior set of parts anyway.
  14. It's the General Electric Apollo D-2 with its pal, the Grumman LEM Prototype D! Time to see what the Bug can do. A smooth ride, right down the line. And we're down. End of screenshot tax.
  15. It's been a while, so here's a few snaps of what I'm tinkering with. A Saturn V with a funny looking spacecraft on top. So far, so good. I wonder what's in that shroud?
  16. The proposed Apollo D-2 spacecraft aboard the Saturn V booster.
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