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Posts posted by Kerbal01
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Not entirely sure what performance was improved and bugs were fixed with the patch because i'm still running at 7-12 fps with rockets that wobble like a wet noodle.
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5 hours ago, Saltshaker said:
Mariner B?
the bigger mariner bus
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Flew Gamma Centaur/Centaur Jr. Cosine losses kinda sucked. Payload was a Vega 3rd Stage and Mariner B. Had enough Dv to get the Mariner B out to jool though.
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What do i need to do to the SLA config file to be able to close the doors in flight? That used to be possible with the old version and I use it for reasons.
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How is the new CADS docking port intended to be used? its too big to fit on the Apollo.
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As of the latest apollo saturn revamp a previously loaded save is now missing the "OGO-OPEP.2" part. The OGO folder in extras is installed
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Not to pile on to the list of things to add for the Saturn revamp but any chance of a standalone SAF Skylab Shroud for launching things on a S-IVB? The SAF Skylab Airlock adapter works but is heavier than just a fairing base.
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Whats the solution to the Apollo-revamp branch downloading the master branch bug again?
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23 hours ago, Zorg said:
Yeah since 1.12 auto struts dont work across docking ports now . There is a mod by JPL repo that has a temporary bandaid until 1.12.3 and there is a fix by gotmachine in KSP community fixes. If the oscillations are not related to this issue will need a lot more descriptive details about the issue.
Theres no getting around the fact a correctly scaled Saturn V is slightly overpowered. I guess this is due to the mass fraction of KSP tanks where the dry mass is so much higher than IRL. Hits very small rockets hard and makes very large ones overpowered (see Tantares N1 as well). Last we spoke about it JSO suggested a fuel load of 80% for S1C and SII for JNSQ. I havent tested since the latest mass rebalance though.
Figured it out, I wasn't connecting the habitat to the hidden node correctly. Did that and everything is rock solid.
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Getting horrific oscillations with an Apollo mounted atop the new Venus flyby habitat.
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pain, agony even.
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On 3/29/2021 at 12:50 PM, CobaltWolf said:
Yeah. If I'm honest, I'm more interested in stuff that's based on the actual LM descent stage and stuff? That LSAM thing wouldn't fit in an SLA for one thing...
...Crap we forgot the IVAs.
Does it not?
Isn't that a 2.5m module? I wouldn't expect it to fit, yeah. I don't think Nertea's parts are meant to be scaled properly, they're usually just clearly visually inspired by stuff.
I believe those are almost all original designs that Katniss created.
It doesn't. Bounces around trying to attach to the low profile port but doesn't latch and camera switch.
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I might be stupid but is the Gemini lander docking port not actually supposed to hard dock?
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Algol motors in a tweak scaled structural tube, fins, SM decoupler, apollo CSM and LES. Thats how I did it when I wanted a little Joe.
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We all know Dres isn't real.
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On 7/10/2020 at 12:27 AM, LawnDartLeo said:
I love MechJeb... but I swear the more I fly around without it, the better things come out for me, especially with shuttle like craft. Does anybody else find it better to fly without than with?
if the craft you are flying doesn't already have the roll axis disabled on the SSMEs at launch, do that. Just have an action group to toggle the roll, activate it after SRB sep. Also disable all of the aerosurfaces. Makes it so much easier to fly.
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What even is the point of this mod? Rescale for 1.3 works just fine.
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18 hours ago, LawnDartLeo said:
What does 1.9 or 1.10 provide that you cant play in 1.8.1? Multiple version installs are a thing. Mine go back to 1.1.3.
I have functioning installs going back to 0.22
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>Now that you've updated this mod are you gonna do the rest of them? I really wanna build the ISS!
Habtech2 appears to work just fine in 1.73 and 1.81. Have not tried later versions. -
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just place them manually. its not hard.
Return of the (Kerbal) -- What is it you loved most about KSP1
in KSP2 Suggestions and Development Discussion
Posted
it was a functioning game I bought for 10 bucks a decade ago