LameLefty

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About LameLefty

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    Occupy Duna

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  1. Well, I don't mean to start an argument about what constitutes a "mid to low range" but my system is a Core i7-6820HK with a GTX1070 8GB video card. I can run THE WITCHER 3 at 1080p and Ultra graphical settings at a rock-solid 60 FPS. Most other recent-gen games run similarly well, and older titles even better. In my KSP 1.4 - 1.4.3 Career save I have a moderately complex station around the Mun. With Kopernicus installed (along with StockVisualTerrain), I get 11 fps in physics range of this station. When I remove Kopernicus from my GameData folder I get 21 - 25 fps with the same station. *shrug*
  2. You're in the Scatterer thread and reported you don't have clouds. That's because Scatterer doesn't provide clouds.
  3. Scatterer doesn't provide clouds, it (wait for it ...) scatters the light simulating atmospheric haze and related optical effects.
  4. I don't know, I haven't looked. In my case (and this started with 1.4.1 I believe) the game will occasionally launch in full native display resolution (4K for me) and I'll have to reset the settings back to my preferred 1920x1080. Most of the time that setting "sticks" but once in awhile after launching the game normally, sometime later the game will start changing to max resolution on every scene change. When that happens - usually after several hours of gameplay - quitting the game and launching it again fixes it. I haven't yet tried 1.4.3 at all - I'm hoping some of my favorite mods get quick fixes this weekend. If the bug recurs, I'll post a bug report or if one exists, I'll add logs to it.
  5. @linuxgurugamer maintains a mod (one of his hundreds!) called AnyRes Continued that lets you change game res on the fly with no ill effects. It's listed as 1.3.1-compatible but I was using it in 1.4 - 1.4.2 without any problems.
  6. LameLefty

    Patch 1.4.3 to be released next week!

    Indeed. And it just so happens that THE WITCHER III: THE WILD HUNT GoTY Edition was on sale on GOG.com last week for twenty bucks. I've played it on console but never finished and since I never bought the DLC, it was an easy purchase. And as I play through the earlier aspects of the game again I recall how much fun it is and why so many consider it one of the best - perhaps even THE best - open world RPG adventure game of recent years. :) So yeah, after 5+ years playing KSP, Kerbin can wait for a bit. I'm spending some time with Geralt of Rivera and his buddies for awhile.
  7. LameLefty

    Patch 1.4.3 to be released next week!

    If KSP was a DOS program circa 1988, that might be accurate. Except that it's not. Software like KSP these days is not a uni-tasking, all-consuming piece of self-contained code that controls every aspect of the hardware it's running on. Rather, KSP.EXE is just one of dozens or even hundreds of processes running on multi-core processors, spitting off bits of code that are themselves running on GPU cores, borrowing and returning assets and subroutines from the operating system the machine is running, interacting with OS routines at every level from mouse inputs to screen and audio outputs ... Further, how many variants of "Windows" or "OS X" or "Linux" is KSP expected to run on? Do each of these have dozens or hundreds of variants based on OS minor revision, hotfixes and security updates applied, graphics driver and revision? Of course. How many hardware variants are there among the customer base? Even more. So no, software today is *NOT* truly deterministic at the level of KSP except on whatever specific machine and configuration it's being developed on.
  8. Or alternately do one or both of the following: 1) Add twice as many legs as you think you need; 2) Before you launch you mission "for real" and AFTER you've saved a version you can re-load in the VAB, delete you launch vehicle below the lander; right-click on the legs and select "Start Extended" and then click the LAUNCH button at the upper-right of the VAB editor. Your lander will spawn on the Launchpad. If the legs can handle the load on the Launchpad, they should have no problems on the Mun, Minmus, Duna or anywhere else with less-than-Kerbin surface gravity.
  9. LameLefty

    [1.4.X] Semiotic Standard for Kerbal Vessels

    Huh. "Semiotics" and "Kerbal" are certainly two words I'd never, ever, in my entire life, have thought would go together in one sentence. That said, here's a lot more on the matter. https://typesetinthefuture.com/2014/12/01/alien/
  10. LameLefty

    Patch 1.4.3 to be released next week!

    How exactly is having the folder pinned right the File Explorer sidebar or a shortcut to it on your Desktop "buried away?" I understand people making copies of the entire installation for fear of updates and whatnot, but as to the original point (e.g., "handy") what's handier than that?
  11. LameLefty

    Patch 1.4.3 to be released next week!

    FYI, it's very easy to navigate to your installation folder - which you can do from the right-click menu in Steam(*) - then access and "pin" your GameData folder to the Windows File Explorer sidebar, or create a desktop shortcut to your GameData folder if you prefer. (*) From your Steam library, right-click the game, select "Properties." From the window that opens, click the Local Files tab and select "Browse Local Files" from there.
  12. LameLefty

    SpacePlane Reentry?

    I'm with @bewing on this. Take a bone-stock Aeris 4 spaceplane. From a 70 - 100 km orbit, set your de-orbit burn for a Pe of about 35 km. Point radial out and stay that way, full 90 degrees pitch up, as long as you can hold it. Once drag makes that impossible, keep it pulled back as high as you can manage. Assuming you had an efficient ascent and aren't completely dry, you can shift fuel around the tanks to push your Cg aft a bit but it's not really necessary. In any case, just stay as nose-up as possible, which will be about 45 degrees or more at peak drag, or at least in that range. You can get fancy and add alternating left- and right-banks to create what were known in shuttle days as "S-rolls". This will basically trade some lift for your kinetic energy and help get you pointed to your landing point, as well has help decelerate a bit faster. Anyway, f you have temp gauges enabled, you'll see some parts climb up into the red but nothing should explode. By the time you've dropped to about 30km, temps will begin dropping. If you've saved fuel, you'll be able re-start the turbojets if necessary to stretch your glide to landing.
  13. Your album link isn't working, but I think you've got things backwards. You need the relay antenna on the satellite so it can, you know, relay the comms from Kerbin to your rover. Alternatively, you can use a crewed satellite with two pilots (one for the vessel, one to remotely control the rover) and a command pod with 2 control points to do the same thing.
  14. Cool, thanks! Most of my current gameplay using these (awesome!) engines and LH2 is in the outer system; it'll be interesting/fun to play around with the albedo/heat flux configs to see how it changes things.
  15. LameLefty

    Patch 1.4.3 to be released next week!

    Well, heck. I completely missed that Friday and never re-read the announcement thread. D'oh. On the other hand, it's great excuse to visit a Kerbin biome most folks never visit and who knows, exploring the region nearby but uncover something else interesting.