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    Occupy Duna
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  1. For the noobs, “early 2023” = “10 whole years since KSP launched on Steam with v0.19”. *heavy sigh*
  2. I’ve been using DPAI since Navyfish first released it. It makes docking incredibly easy, intuitive and efficient. Using Mechjeb to dock spews RCS all over the place and wastes so much propellant that it’s embarrassing by comparison.
  3. Started on 0.19 and OMG this! Struts were magic right until they weren’t, at which time the kraken would arrive to eat your craft. For awhile, every Mainsail-powered booster I built had a single cubic octagonal strut between the engine and the Rockomax 64 tank it was beneath. Good times. #not
  4. March 2013 with the release of 0.19 and the game becoming available through Steam. Steam thinks I've played about 400 hours, but since I start the game via desktop shortcut to the executable, independent of Steam, it's much closer to 2,000 hours at this point.
  5. I haven’t participated in this discussion in like a week or ten days, and the same people (mostly “person”) is still railing about the same perceived complaint about an unreleased product. That’s dedication to a lost cause for you ...
  6. [snip] And I'll note you have *AGAIN* neglected to even recognize that $60 has been the de facto standard price for games for well over a decade now.
  7. Oops, you're correct. I have no idea why I had '10 stuck in my head when I typed that. I'll edit my post while I still can.
  8. Gee, feeling judgy much? I'm guessing you have no interest or understanding about the economics of running a business. Good for you - once you realize the world is a complicated place, you might have to set aside some preconceived notions and actually think about the realities of the world. That might make you uncomfortable, I get that. You might have to stop and consider that $60 has been the de facto "standard price" for console games since the PS3 and XBox 360 launched circa 2010 2005. PC games have kept pace with that easily. Fortunately for the prospects of KSP2's success, those of us with real jobs and some adult perspective can easily afford a $60 game once in awhile if we believe it to be worth it. Now it's up to the dev team to make that happen.
  9. This. All of it. I've been playing this game - sometimes more intensively than others - since March 2013. I have Feelings™ and Many Deep Thoughts™ but they're all inchoate (Google it). So I'll let my apparent spirit animal and spokes-kerbal Mr. @5thHorseman speak for me.
  10. I have KSP installed wherever Steam puts it (*); since my C: drive is relatively small (256GB M.2 SSD) I keep most of my games on my D: drive, but KSP is one of the few exceptions. (*) C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program
  11. You can make a little hack to your save's persistent.sfs file. I'll leave this hack as an exercise for the reader (Prof. Google is your friend here, though it's just a forum post right back in here somewhere that shows you what to do). There's a risk that enabling the BG features in your existing save will cause things to go kablooey, that didn't happen to me for my late-Science Career 1.7.0 save. Anyway, back to our usual waiting re Kopernicus (I miss my Jool rings )
  12. Read the subject line of this thread more closely: it works in 1.7.0, not in 1.7.1.
  13. Shuttle used them, the SpaceX Falcon 9 uses them to run the grid fins for landing, and I'd be utterly shocked if Dream Chaser doesn't use them too, but I'm not particularly familiar with its design. Point being, hydraulic systems offer very high torque and response speed for very low energy input. The trade-off, of course, is the weight and complexity of the plumbing, but risks of leaks and pressure failures. There are always trades. *shrug*
  14. The KAL module forgetting all the programming upon reverting a Quick Save seems like a pretty obvious bug to have been missed.
  15. That depends very much on the system involved (actual engineer here) and how it is designed. It's quite possible for a failed or de-powered hydraulic system to still allow movement. Aircraft, for instance, often have 3 independent hydraulic systems for control surfaces. If the moving parts froze upon system failure, the redundant systems would be unable to continue carrying the workload.
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