Stealth2668

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Everything posted by Stealth2668

  1. Based on part descriptions (M700 scanner etc.) it seems like the stock scanners find resources, not biomes. It also seems like they don't create a permanent map to refer to, at least not the narrow band scanner. Is there a way to permanently scan and map biomes and resources in the stock game or do you need that SCANsat mod for that? Basically I want to scan kerbin first, and find all the biomes for research purposes, then do the moons and other planets after getting all the easier, local science. Thanks!
  2. What does the community have to do with the game? It should definitely not be considered.
  3. Pretty much this. - - - Updated - - - Meh, this comment gets a 5/10
  4. Well he does have the most subs on youtube so it's the best way to get your game out there
  5. Oh I see. Either way it's still pretty dull :/
  6. It's 12 FL200's, two engines and a science bay. 25.9m according to the stats in the VAB
  7. I'm considering giving up. It feels like such a grind with uninspired contracts. IDK how long it'll be until more fun ones come around but so far it's just "gather data from space around kerbin" or "test this part (which I don't even have)"
  8. Ya it's structural wobble due to the length. Which building(s) have to be upgraded to do surface samples?
  9. There's lots of parts there that I don't have - - - Updated - - - Looks like I can put something like that together. I'll try to get as much science as I can around kerbin with my simple rocket first and if that's not enough I'll steal that design and try for a mun fly-by.
  10. Well I've done the LKO goo sample and science bay experiments as well as the crew and eva reports but I'm not sure what else I can do. I suppose the HKO experiments but I think I'll still be short. I don't have the 909 engine, just the starter (T45?) as well as the gimbal variant. I plan on just flying by the mun/minmus until I unlock more stuff to make it easier. The main issue is that my rocket ends up being so tall that it wobbles like crazy when I try to stack enough fuel to even attempt a mun transfer, and even then I haven't been able to orbit with it due to the wobble messing me up but I'm pretty sure it's not even enough. Going taller isn't an option and without asparagus it seems like going wider isn't feasible either
  11. To be fair, he has a point. I use mechjeb which calculates dV. Also I made a custom flight window that shows my Ap, Pe and a couple of other things because it's annoying to have to switch to the map repeatedly for some basic information.
  12. I'm early in the career and don't yet have fuel lines to allow me to do asparagus staging. Every other mission isn't worth enough science to be a realistic option to unlock more stuff so I have to get there with what I have (very basic parts..). Anyone build a rocket that can reach the mun with basic parts? Either that or a need a little over 100 science to unlock fuel lines and bigger tanks but IDK what other science I can do around Kerbin.
  13. I agree. Even the survey mission that you do on the ground are always too far to make planes a viable option.
  14. This. 1.0.1 is sooooooo yester..- erm... Earlier today!
  15. I know you have to upgrade something so I upgraded the tracking station and all it did was change the orbit path from gray to blue (what does that do?) I'm pretty sure something else has to be upgraded as well but IDK what.
  16. I use a part recovery mod so that I can recover a % (usually in the 90's depending on distance) of my stages, that way I don't lose so much money and the profits are much higher as a result. It's more immersive I find and takes away some of the grind.
  17. Also a stock tool to make custom wing parts one piece. This has been needed for a long time because currently, custom wings just flap around in several pieces depending on size and the order you placed the individual pieces.
  18. Assuming they have or will be updated for KSP ver. 1.0, what are some must have mods?