cxg2827

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About cxg2827

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    Sr. Spacecraft Engineer

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  1. k
  2. It will have a very purpose-specific docking port system to replicate the real thing. One port will be surface attached Destiny or any other 2.5m module for custom stations. @Dark_Dragon26 not much progress lately. Started a new job recently as well as lots of home tasks I've been dealing with.
  3. @Calvin_Maclure is it related to specific parts or the whole pack? @Robotoaster what exactly is broken, they seem to work in my 1.3 install @Munar pilot is the pack functioning normally with the most recent release? If its fine as-is I can change the threat title/spacedock to reflect its good to go.
  4. Sorry about that mistake, hotfix available on SpaceDock
  5. @kgb613 if making your own station design, you can add a docking port to the end of a truss and connect to a habitable module. Not many people post station pictures in my thread, but here is one made by @Cdodders
  6. Sorry fixes took a bit longer. My Unity scene got completely messed up and I had to re-setup the SAW. Apparently restructuring folders/files outside Unity's project browser window will break links and make all moved parts "missing" Anyway, hotfix is up on SpaceDock
  7. @Horus I just double checked the download, and I forgot to drag in the updated SAW.mu file with the fixed animation. I'll get a hotfix out tonight after work.
  8. My truss game was strong this weekend. The easy part is done, got a lot of unwrapping and texturing ahead of me.
  9. @TimothyC you know this?
  10. No bother. I might have just randomly tossed some of my plans in random releases on the roadmap last night when I was kind of rushing to re-organize the roadmap. I'll fix it today now that the P5 is off my plate. P5 got prioritized currently because I kept seeing people use the outboard trusses and clipping in the SAWs, so I figure I release P5 to stop that habit, and make it look correct. Some ETS parts were already is the process of being made and have a small amount of work to finish. Those have also been pushed several releases and Its more that I want to just finish it so its not sitting at 90% complete for weeks/months on end. ETS trusses are extremely simplistic compared to ISS, so I was using those to test some new texturing techniques without altering the looks of the ISS parts. Those use a lot of repeating textures and meshes so its extremely easy to knock some of the parts out. An example, the ETS Z1 truss has ~90% of the meshes and textures that can be reused on the P1/P2, so its mostly just duplicate/place workflow.
  11. Update live on SpaceDock
  12. Celestron EdgeHD 11" here. Mostly dabble in astrophotography and some planetary with a ASI120MC. With local light pollution basically in the "white zone" its hard to get much of a wow-factor with visual observing besides looking at the moon, planets or double stars like Albireo. Ive used my AP setup to show friends and neighbors some fairly decent single-exposure shots that they wouldn't be able to see with the eyepiece alone.