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BFGfreak

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Posts posted by BFGfreak

  1. He means using the Mk4 Cargo Bay as a space station component, i.e. a hangar/shuttlebay. In the current lineup, there's no way to "cap off" the sides of a Mk4 cargo bay (or even a Mk2/Mk3 cargo bay, for that matter) without resorting to using huge and massive adapter tanks or other spaceplane compartments, which may be entirely extraneous on a space station like that. Flat, relatively lightweight and non-resource-holding adapter pieces would help in that regard, as well as with certain other configurations of spacecraft, such as NFP engine arrays that don't need LFO anywhere on the craft.

    Or to segregate cargo bays on space planes, maybe instead of one really long bay the person wants 2 small separate bays.

  2. Hey I was wondering if you had any luck figuring out that problem you discovered about a week back?

    So apparently, the atmosphere looking too thick from orbit is a bug that found it's way in (among many other bugs) when I ported the shaders to dx9.

    We all just dismissed it as the atmosphere being too dense because we thought it made sense.

    .......

    Anyway if you need a personal cheer up, feel free to let us know.

  3. I was thinking, would it be possible to have the reactor have a "core temperature" in addition to the stock temperature? The core temperature would require proper radiators to cool it but it won't generate stock heat unless you overcook the core, in which case the part will just begin to meltdown until it reaches 100% damaged at which point there's nothing you can do except watch your ship burn up from the amount stock heat generated that puts the LV-N to shame.

  4. Blackrack, you'll be happy to know that the issue I had that everyone said was related to openGL which I denied because I didn't have openGL running was because drumroll..... I was running openGL

    Turns out that I modified the steam initiliziaton instead of the .exe directly which is why when I checked if openGL was running I didn't see the modification.

    Anyway now that that's out of the way, where's my scotch? I thought I asked for it an hour ago. -rings annoying bell-

  5. Same thing, 1.0 no ATM installed, downloaded from kerbalstuff.

    I did notice that the dense lines seem to disappear when I went from full screen to windowed.

    EDIT: Nevermind, I managed to get the dense stripe effect in windowed mode as well as the pink boxes on the instruments which I never saw before. I'll see about reproducing those steps after I get home from work.

  6. I'd also like to suggest a stack mounted heat sink to draw heat away from sensitive or extra hot parts that also supports radial attachment so I can stick more radiators for even more heat removal goodness.

    Another thing I'd look at is the emisive curve, it might just be me and my lack of blackbody understanding but I don't think radiators glow when they're room temperature.

  7. I had a thought about EC's for life support, what if we make it where Kerbals get scared should they go without power in a dark command pod for a few days, basically hiding from the shadows outside the space craft and thus unable to listen to commands until the power comes back on. That way we won't have to worry about how much Ec/s a pod is using up, just how long he's been at 0 EC.

  8. What's interesting is that since technology has advanced so far since H.G. Wells wrote that book that should the martians from the book attempted an assault, we'd wipe the floor with them. That's why all the movies show martians differently than how Wells described them, because there's a bit of difference between the HMS Thunderchild and the USS John Paul Jones.

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