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Everything posted by BFGfreak
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What if you had to choose a theme song that describes you playing KSP?
BFGfreak replied to WindShieIds's topic in The Lounge
http://youtu.be/FkVDvop5dh4 The best music for Kethane drilling. -
The cockroach was a lie, it's actually a rather unsafe nail. I could actually go for a rusty nail right now actually.
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
BFGfreak replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Oh dear Kod those are beautiful. I seriously can't wait to get my hands on them, even though I imagine you're not going to release it until the next EVE update. -
But your goalkeeper is unable to .
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I'm sure Squad's web team will look into it immediately. Ah here they are now.
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Can't poke with the pointy end snipped off.
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
BFGfreak replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Yeah, it's a limitation of EVE, just pretend they're the docks.... or Venice. -
Who needs electronics when you have dinosaur slave labor.
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Martians laugh at your primitive firecracker.
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Ok, so Loki here is voiced by Tom Hiddleston, who also plays pre-hook Captain Hook in The Pirate Fairy, who is bested by Zarina (pictured) after a pretty cool sword fight. And that is how a little 5 inch fairy beats the god of trickery.
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Looking at the hitchhiker tucked in there, what about a fully enclosed truss and/or maybe a truss that has a cargo door on it, like a wireframe version of the cargo bay?
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Lost something, use the internet.
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Take that asteroid!
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A battle of wizards huh?
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
BFGfreak replied to rbray89's topic in KSP1 Mod Releases
Well I can't seem to get the alt-N key to work. Since you guys don't seem to have a problem, I'm going to go ahead and assume the problem is on my end. Anyway I'm thinking I have a conflicting mod somewhere that's preventing the alt-n menu from showing up, and before I start mindlessly deleting mods until it works, I think I'll just go ahead and ask if there are any known mods that could conflict with EVE's alt-n menu and start from there. -
Sadly you didn't cook it right. Now could we please not antagonize the mods, they're bigger than you and higher in the food chain.
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Fez is here.
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This thing gets hit by hammers all the time.
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There's no kill quite like overkill.
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[AAR] The Grand Tour - Voyage To The Planets
BFGfreak replied to czokletmuss's topic in KSP Fan Works
So Jeb looses it in the chapter titled "Whispers". You're not going all Lovecraftian horrors on us are you? -
Better Atmospheres Development Thread
BFGfreak replied to Thesonicgalaxy's topic in KSP1 Mod Development
That's somewhat how I envisioned Eve where Sea level will be thick with clouds and fog but at about 2 or 3k, you hit a band of clear so on some of Eve's higher levels, you could look out at the mist shrouded lowlands and look up at the imposing clouds overhead. It would certainly make for an epic scene if you had a mobile launch system like what Scott Manley did on Eve or Bust, the fog enshrouded rover journeys to the launch point and breaks through and has the farthest sights they've seen since landing near the coast. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
BFGfreak replied to rbray89's topic in KSP1 Mod Releases
I feel like I'm forgetting something obvious, but how do I access the GUI editor? Is there a certain scene I need to be in to hit alt-n or a config to enable it I didn't see? -
Going back on topic for War Thunder, I used to play it, then .37 happened. However reading the changelog for .39, I decided to give it a shot again, especially with the new skin creator thingy. Anyway here's what I managed to butcher together in about 10 minutes in Gimp.