malkuth

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About malkuth

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    Mission Controller Dev

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  1. 3 Main criteria for Mission success. 1. Correct Satellite core. 2. Correct Frequency 3. correct Module Type.
  2. Need to delete the .Version File in the zip file and replace it with the new one posted above the .zip file called MissionController2.0.version
  3. Oh dang forgot to update it sorry. EDIT: Added the newer AVC version file in my github page for current version of Mission Controller 2.
  4. This is a known issue if your using a Mod that adds a different type of communication module.. Like remote tech. Mission controller is looking for the vanilla version. If this is the case your going to have to just cheat the contract done for that particular contract. I believe there are only maybe 3 total contracts that have that requirement now for the historic versions. Also If I remember correctly I would have to double check, I believe it doesn't do the check until you get to orbit. Only mentioning this since both pics were still on the ground Pre-Launch.
  5. Yes. It works beside it. Mission Controller has no conflicts and does not use Contract Configurator in anyway for its contracts.
  6. Version 2.0.1 Released. 1. Removed Orbit helper from Mission Controller. This feature is available in other mods like Kerbal Engineer, and MechJeb.. No need for any more spam. 2. Updated for KSP 1.4.2. 3. Fixed links in the AVC module for this forum page. Please note there is a bug in 1.4.2 thats adding Contract Spam. This is not connected to Mission Controller or any other mod. It happens it Vanilla too. Please don't report these to me because your sending me on a wild goose chase I can't fix, nor have time for.. Thanks. You can download the new version from the front page.
  7. Please note there is a bug in 1.4.2 thats adding Contract Spam. This is not connected to Mission Controller or any other mod. It happens it Vanilla too. Please don't report these to me because your sending me on a wild goose chase I can't fix, nor have time for.. Thanks. Thread its been reported in.
  8. Hmmm ok. Getting rid of this next update so should be gone. Hopefully. Not sure if anyone actually used it.
  9. So far I found a few references from MCE in your file which is normal mostly to do with old code that is no longer used that I have forgotten to dump.. Nothing that should cause issues though. You are getting a lot of spam though during flight and I can't really tell what mod is doing it. I will have to do some more testing on my end to make sure its not MCE though. Any particular thing your doing that is MCE related while this is going on?
  10. They moved the Output_Log.txt file to a new location in 1.4. Its now located in. C:\Users\YOURNAME\AppData\LocalLow\Squad\Kerbal Space Program. I need this file to check what is causing issues. Please upload but don't paste contents into the forum is much to large of a file.
  11. Hmm I'll have check that out but need output files see the information. But anyway the information you can shut off in the options screen it's part of ingame options. Escape -options- advanced - missioncontroller. Should be option for orbital help you can deselect. AVC us currently going through upgrade from another modder. Should be updated by next release I hope edit update the options is called in flight help shut that off. I have a feeling it will help your slow down also since via reading you pic the biome info is bugged on mce end.
  12. malkuth

    [1.4.1] KSP-AVC Extended 1.2.0.0

    Well thats good looks like he is accepting pull request than. But doesn't look like he has done much since May 2017 himself on code. So my guess is that Engineer will be updated soon than.
  13. malkuth

    [1.4.1] KSP-AVC Extended 1.2.0.0

    Ya that is a little long for him. It will suck if he moved on, he knew his stuff when coding. Well if he is gone hopefully someone can pick up Engineer too. Its a little beyond me with all the math. LOL.
  14. malkuth

    [1.4.1] KSP-AVC Extended 1.2.0.0

    @N70 Think this is one of those situations were you should of talked to some of the other modders like @linuxgurugamer in community since this plugin is such a important part to most of our mods. Its not something you can just Recompile, it needs some fixing. Just saying. And a lot of times @cybutek takes a little bit to respond.
  15. sorry pasted from phone but this works for me in MCE but I'm changing name right when they are created. public static void SpawnCivilianKerbMCE(int KerbNumbers) { int TestCivs = 1; foreach (string name2 in SaveInfo.TourisNames) { if (TestCivs <= KerbNumbers) { ProtoCrewMember newKerb = HighLogic.CurrentGame.CrewRoster.GetNewKerbal(ProtoCrewMember.KerbalType.Tourist); newKerb.rosterStatus = ProtoCrewMember.RosterStatus.Available; newKerb.ChangeName(name2); TestCivs++; Debug.Log("MCE Created Civilian " + newKerb.name + " " + newKerb.gender); } }