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About malkuth

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    Mission Controller Dev

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  1. What did you do in KSP today?

    while in game hit escape, advanced settings, choose MissionController.. Should see a list of things to turn off and on. The settings for Mission Controller are built into the Kerbal space program settings. Like some of the other mods do now. Of course if your using an older versioin of mission controller than the settings are located in the MCE ToolButton. Yes, yes indeed.
  2. What did you do in KSP today?

    Cool, glad your enjoying it. Good to hear that it works pretty well in alternate planet packs I have some pretty funny not very scientific math equations to get the general ball park distances right for contracts.. Works most time.
  3. What did you do in KSP today?

    Should be able to turn off the flight assist in settings. If not than its a bug and will look into it. Just did a rewrite of settings etc last patch so might of missed something with that.
  4. Alright I have fixed this problem you can download this new version from My Github (updated as of this Post) Or Curse (Takes a Min for them to clear it) 1. Fixed a bug where MCE Buttons would not show up on New games, and sometimes older games. If this problem persist please report it to me ASAP. 2. You might get duplicate buttons when you load up the New version. Once you do a scene transition IE from SpaceCenter to VAB this should correct itself.. And never come back.. If does Report please.
  5. Anyone having an issue with seeing the Mission Controller Buttons. Revert and the main menu.. You should see the Main Button when in Space Complex screen.. And the revert while in flight. If so please sound off. Didn't notice this issue until I started a brand new game and noticed they were not showing at all. After working with the code a bit I might not have them written correctly and for some odd reason on New games they don't show up.. But on older games that had older version of MCE they do. Odd..Still trying to figure it out myself.
  6. New Release Version of Mission Controller Enjoy.. More to come, keep an eye out on the changes to Custom Contracts coming soon. When playing the new Landing and Orbit contract Read the contract to find out where I will be heading with custom contracts in future! Mission Controller Update. 1. New Gui Using the new Untity Assets and Kerbal Space Program PopupGui 2. All settings are now located in KSP settings menu. (Intergrated) 3. New Custom Contract Land and orbit. (This is first step towards a new type of custom contract) 4. Repair Contracts no longer use MCE random. You should get them more often now using KSP Contract weight system. 5. Started the first stage of Localization. 6. MCE Revert is back. Use this revert for a non cheaty version that now cost you a % of your ship cost to use. Can be turned off/On in settings. 7. Other minor fixes to other Contracts. I have also started converting MCE Contract Paramenters and contracts to using any new Default Paramenters that Mirror my old versions. 8. MCE is compatible with Kopernicus Solar panels and contract requirements now. Download on first page.
  7. Alright new Developer version out. Almost ready for release once I get a confimation the Kopernicus issue is fixed and track down some of the OnDestroy Errors Im seeing in the Logs. Mission Controller Dev Build
  8. Skylab historically was done after Apollo. So if I Apollo has to be finished first. As for Kopernicus. Not sure what the issue could be now. Ill have to look into it more. The problem is I can't recreate it on my end so Im basically guessing. EDIT: Oh never mind I see what I did wrong.. I actually forgot to edit the tiros contract with new info.. I changed everything else but that one. Ill have a new Dev version up soon.
  9. All right I added support for Kopernicus Solar Panels. So released a Dev version of Mission Controller. Current one I'm testing.
  10. Let me do some more test to figure it out. Maybe its not on by default.
  11. Its not Kopernicus don't think. Just tested it on my end. Any idea what your using for a Mod that is actually using Kopernicus? 10X kerbin? or a new solar system mod? Anyway I think Kopernicus only changes the contents of ModuleDeployableSolarPanel and not the name.
  12. So quick test in my TestWorld that only has MissionController. Seems to work on my end. But I would still like this issue fixed if you guys can figure out the Mod that is causing this issue and changing the ModuleDeployableSolarPanel ill write it into the Mod to accept it. If you notice in my Dev version I already got rid of the Antennae that borerene noticed.
  13. I'll check it out. Keep in mind that if something changes it with mm you can't go by what .cfg file says. Most people use mm to change things which is done during loading.
  14. DialogGUITextInput ?

    I could not get anything other than a string to work either and had same results you did.
  15. Been hard at work making the new GUI. Also made some changes. Not sure when I broke it but I noticed I broke the Revert Button? So its fixed now, and now the revert cost is based of % of vessel cost.. And not a fixed cost. Of course you can change % in settings. Localization will be a multi Release thing.. Right now the UI will have it and the custom contracts. New custom contract in the pictures. Working on testing right now but hopefully I can get a Dev Version out for testing soon