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malkuth

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Everything posted by malkuth

  1. Read the Reddit.. Some people have already recieved .21. http://www.reddit.com/r/KerbalSpaceProgram/comments/1iylh2/is_21_out_or_what/
  2. I know Noboddy says hes been pretty busy no idea if he will be able to update this to .21 or not... Hope he does.. But if he does not I might ask him if I can have a shot at this mod.. And one Idea I did have was to remove the option to Shut off the cost of launching vessels.. (IE shut off missions for you can test it) and replace it with something like a 5% testing cost... So basically to test your craft it would cost you 5% of the actual cost.. Without fuel.. To simulate the development and Testing of vehicles. If that makes sense to anyone.. And if Nobody comes back and still developes this mod.. Then maybe its an idea we can throw at him.. Anyway from what I can tell most mods will have to redo some of there windows call in .21 because a lot of that is suppose to be changing.. And the whole new break down of how missions end will most likely "I think" totally break missions controller and how it ends... "it might not" Pretty sure it will though.. Programing is still new for me so might not be the best choice.. But willing to give it a shot if Nobody scedule is booked.
  3. Its better to compare kerbin to pluto... Actually I think pluto is bigger. LOL. And pluto is not even considered a planet anymore.. Go figure... Dwarf Kerbals... And dwarf planets.. It all makes sense now.
  4. Speaking of OP.. The PB-Ion Electric Propulsion System in the game is way op. It took me only 65 days to get to the mun with it in my 1/2 ton Fun wagon. Jeb even got out and pushed, which took off a whole 1.56432 seconds off the 65 days... Way way op... Just sayin.
  5. In this series I represent The Kerbal Space Program.. A new program has been started (think space x) were we have a yearly budget. With that budget I purchase space craft that I need for the program. You as the Fans, and watchers of the series design these vessels and try to keep it within the budgets I specify.. If you win the Contract.. Your vessel will be used in the series.. The yearly budget will be deducted and the series will go on.. The whole space program will be run by Your vessels. The Series is basically a Custom Campaign game with objectives and cost.. There is no launching the most expensive vessel know to kerbals.. Things cost money.. And the Budget is limited. If you would like to submit Vessels to this Series check out the vessel submit Thread I have. I use Mission Controller Now to fund the missions and make money for the program.. And with the .21 version on the horizon I plan on taking the series as soon as possible to that version.. As soon as mods alow. Latest Episode posted.
  6. I'm afraid to go any farther in game.. Since it will be all lost anyway.. Im hoping soon... Real soon... Like now soon.
  7. Everyone enjoys their game the way the like to play it.. Me, you or anyone else should not tell them otherwise. You play the game your way.. And let others play it there way.. Its a good rule to follow.
  8. Did you try to do the mission before hand with another vessel? If so the mission saves the vessel infomation to the save file and you can only do it with that kind of vessel. The only way to fix this is to delete the mission from your. .sp you have to find it. Can't tell what your using in the .sp between now and then.. Infact With what you gave me I don't even see the mission listed. Only missions from the first pack...
  9. That mission requires the mission The Grand Tour to be completed from the first pack. If you want to remove it for you can just play it all you have to do is remove this line from the first mission. requiresMission = 21 - Kerbal X Space Travel Agency The Grand Tour Package After that all the next missions require the previous missions to run. I will take a look at the mission and see if I have problems finishing it again.
  10. Ya Im pretty stinky with spelling.. I was hoping the spell checking in my ++ editor would do the trick but.. Guess not.
  11. Ill give it a look.. Docking can be kinda wonkee, for some reason. Looking over the mission again it has some Requirments For instance has to have 2 crew Docking Clamp 2 of the long antenna must be above 200,000 Meters. After these are met.. The timer will start to count for 1 day. When this is finished this part will be done and all you have to do is land with 2 crew. I have a feeling that either 1 of these is not met yet in your game.. Most likely the crew.. Since it is an odd count compared to some of the actual pods out there..
  12. posted EP 8 using Mecha Pants Kethane Miner he donated to the cause. http://youtu.be/0Z897PkSW68
  13. This thread is proof of how we as humans see things.. If you want to see the Real Life Equivalent of this topic... Just type in Moon, or mars or anything our solar system related.. And the conspiracy theories will be abound... Its almost insane how we as humans see things that are not there. My love of Kerbal Space program fills my Youtube Homepage with this crap all the time. And just because Im human too.. I usually look at it for a laugh.. But that makes it worse.. Its like a virus... It takes over your tube...
  14. Question.. Why not just EVA all your Kerbals... Update to .21 when it comes out.. Then load them into the ship? Bam Now they use the new loading system. Unless EVA is changing too.
  15. What do you mean.. Mission wise? I have not messed with Remote-tech all that much but if you need certain kind of missions what would they be? I could throw together a quick pack that would have a bunch of generic missions set for Remote Tech.. But to be honest I have no idea what you would need other then launch satellites around orbital bodies.. And as far as I know all packs come with missions like that. I know I have seen a lot of videos online of people using manned pods to deliver a bunch of Satellites at once.. Are you looking for things like that? Suggestions would help.
  16. If you can, I'll take a look at your Mission controller save file. You can post it with the code tags in this thread.. Or send it too me. Its located in your \KSP_win\GameData\MissionController\Plugins\PluginData Its usual saved as yoursavefilename(sandbox).sp Can't promise I can figure it out. (not the mod author) but I will try. Also make sure you have not disabled the mod with the option in the config tab.. That would cause this problem too.. Sometimes its easy to forget you disabled it. And yes you still get the option to Reuse landed vessels with the mod turned off in the options. (don't know why)
  17. This is a default mission from the mod Author but it only has these objectives OrbitGoal { body = Mun minPeA = 10000 maxApA = 900000 } LandingGoal { body = Kerbin } } Which means you have to orbit the Mun at Min PE of 10000 And Max of 900000 (which gives you all kinds of room for error..) And landing back at kerbin.. No longitude objectives at all. Did you already finish the mission because its not repeatable.
  18. The Mission Files should be in \KSP_win\GameData\MissionController\Plugins\PluginData\MissionController The Mission Controller File needs to be in (which opens up the folders above.) \KSP_win\GameData\ Also when you click on the icon you have to select "Select Mission Packet".. Its in the lower part of the window with "Open browser window". This will open up another window and allow you to open up the packs.
  19. New Updates to my Mission Pack.. Added the New Commercialization Of Space Mission Expansion Pack to the download.. Now you should have two packs. Civilian space Program and the Commercialization of space. Also for you KeoSync lovers out there I added a Keosync mission to the Civilian Space Program Pack. Its a general mission so you can use it for anything.. Remote tech.. etc.. Thanks everyone.. And as always if you notice any issues send me a pm.. The missions should work.. But Its hard to test them all by myself.. LOL.. And code them. Downloads DropBox SpacePort Little Tip for you guys.. If you notice a bug and can't finish the mission. Don't fret.. I have never lost a mission because of a bug.. Because if you tell me I can fix it real quick.. And when you download it again you can fix it in game.. This is how. Deselect the mission... while still in the same Space Vehicle. Reload the pack with new update. Select the mission again and you can continue where you left off. That simple.. No loss of Money because of bugs.. Only thing you might have to wait for is the fix.. Which I usually get to within the day.. Sometimes the hour. Only bugs I have no control over is the Mission Controller bugs.. Why does this work? Not sure.. It just does.. Do it all the time when Testing the missions...
  20. Looking at the kerbollo 13 mission. There is no system in Mission Controller that would allow for a mission like this. If I wrote it.. And I still can then it would be totally up to the player to do it correct.... They would still have to burn all the energy for they could not return. I could make them orbit the mun.. But If I remember correctly your not suppose to orbit.. You suppose to get a little boost from the moon to get you back on trajectory to Kerbin... I could set a Height Limit though on the mun.. That way they would have to hit that height on the mun... Then land safely on kerbin. So getting them to the mun is the easy part... Making them play it correctly by killing the CM Fuel.. And only using the lander... Well thats the part that I can't control in the mission. Oh and Episode 7 Of My Series is up and running.
  21. I would have to write them into the program by hand. Which is possible.. I would have to see what they are. On the KEO Sychronous.. Yes I can. I will add some to the pack at the next chance I get.
  22. Did some more updates to the missions.. I changed out the Requirements to the Commercialization of mun missions.. Now instead of an orbital period.. (you had to do maths.. LOL) I made it a little easier and just made it time based orbit. I added a bonus mission for those of you that want to do the maths for a mun based Orbital period mission.. 1 shot mission.. Tell me if you guys like these type of missions and Ill make more. Malkuth... Downloads Download From DropBox From SpacePort
  23. I changed the times a little bit to make it a little less annoying. I would adjust the height instead but... Really wanted them that low for the landing.. Changed to 1 day.
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