Jump to content

Jas0n

Members
  • Posts

    714
  • Joined

  • Last visited

Everything posted by Jas0n

  1. Instructions for finding the logs can be found here: Also PLEASE don't upload the entire game to dropbox, it's against copyright and stuff.
  2. I don't know of any mods that make the aerodynamics less realistic. The only aerodynamics mod I know of is FAR and that make the aerodynamics highly realistic. Maybe you try messing with the physics.cfg? I don't know if you can get it to pre overhual though.
  3. While I've not personally encountered it, I've seen it on here a few times.
  4. If you can't launch it from steam, have you tried to open the exe directly? try running the exe as admin?
  5. Judging from the fact that CKAN is developed by people separate from Squad, the chances of that happening are pretty slim. I don't how consoles work well enough to know, but I assuming moding on a console is pretty hard.
  6. Well, maybe check out the mods mentioned in the KSP-IE thread: As for other mods, I have a list of mods I always use.
  7. Can you provide a picture of the problem? I can't tell what's going on wrong from the description.
  8. Near Future propulsion has a selection of ion engines.
  9. That's what I meant. Sorry that I wasn't clear.
  10. If you look around the suggestions subforum, you'll find many threads suggesting that certain mods be made into stock. However, most of these won't happen because each player has their own list of essential mods that are unique. That doesn't mean mods can never become part of the stock game though. Many features in the game, such as planes, rovers, comms net, and mining were first added by mods.
  11. That feature adds both a science cost and a funds cost to unlocking parts in R&D.
  12. Well, that app was last updated in 2013, so I don't really think it's a thing anymore.
  13. After a bit of googling around I found this from a few years ago: Please contact Paypal for a refund for the Paypal administration fee. So I guess that it's been dead since then? The only other discussion about it was found here: If you really want it that badly, there is apparently an android app that works, but with highly outdated scenery.
  14. And if you are launching through Steam and the launcher, make sure it's set to launch the 64-bit version. I know that back when 64-bit KSP first came out it was super unstable and basically shunned by modders, but it's gotten a lot more stable since then and almost all mods work fine with 64-bit.
  15. I think it was just a fun thing that lets you make custom kerbals.
  16. You can't quick load an autosave. Assuming that it works in the same way as PC, you can make quick saves while in flight, and then later you can quick load that quick save you made..
  17. Can we get the "Which information should your support request have" thing on all the technical support subforums? So many people ask for support without providing logs, specs, or mod list.
  18. This is a known issue in the stock game caused by the Kerbal clipping into the pod while on the ladder. I don't know of any way of fixing it, but maybe someone else does?
  19. You might need advanced tweakables to be enabled in the settings.
  20. Can you provide the logs? If you don't know how to find them there are instructions here:
  21. As others have mentioned before, this can be done by backing up your saves before hand.
  22. I've never had a problem with Mechjeb in my many years of using it. I would try to fix it like others have suggested. Or learn to dock manually.
  23. You can also use the middle mouse button (the scroll wheel on some mice) to move the point the camera is pointing at.
  24. Oh yeah, I know that one point FAR would mess up Real Chute. I guess that hasn't been fixed still.
×
×
  • Create New...