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Posts posted by Jas0n
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7 hours ago, mr. engino said:
Romfarer's lazor system was the best!
I know right! It had sooo many features and was probably a bit overpowered.
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My favorites were the Bobcat rovers and romferer's laser system.
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Also, some mods were made/maintained by different people at different points, so some googlefu might be needed to find the version needed.
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I think the lack of car mods is because this game is called kerbal space program. Also more generally, mods that only do one thing (pre-designed rovers, spaceships, etc) tend to not be as popular or useful as modular part packs.
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7 hours ago, Jack5.exe said:
What i'm looking for is one that can drive from the VAB to pad and can take clamps with it
Eh, I know some people have built their own crawlers with rover wheels and structural panels and a large number of struts.
Also, I'm pretty sure launch clamps can't be physically moved.
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Is this what you're looking for?
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I would guess that it is caused by contract mods, because I think they cause a lot of lag.
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Just as a heads up, a large portion of the community ISS mod (I think all the soviet parts) was done by Bobcat, and he was disappeared a long time ago, and everything he made is all rights reserved. So you could either find a replacement for those parts or make them yourself.
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As far as I know, the ISS community mod died a long time ago. Even if you find it, it probably doesn't work with current versions of KSP.
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I had this issue, then I relogged and fixed it.
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1 minute ago, eddiew said:
Yes... but the delta-v required to get out of Kerbin's SoI this way is more than to get into orbit around Kerbin.
Rule of thumb; straight up is never the cheap answer ever. You constantly lose 10m/s per second. Gravity is cruel
harder in terms of delta-v, easier in terms piloting.
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I mean... technically if you have enough fuel you can just go straight up from launch and end up in a sun orbit.
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Apparently, I went to Cambridge Massachusetts without telling me.
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There's naval artillery :
and nuclear bombs:
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3 hours ago, Geonovast said:
I have definitely never been to Amsterdam, North Holland.
I've also apparently been to a place called 47,8.
That's popping up for me too, want to meet up at 47,8 sometime?
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9 hours ago, dundun92 said:
Just a heads up, you might want to take Squad out of the download, and make sure that you have permission from all the modders.
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You can change what versions of KSP CKAN finds mods for in the settings.
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While I don't know if its the case, its probably doable by using Kerbal Konstructs.
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Warning that some of the old mods might no longer be supported and thus causing your old saves to not load correctly.
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If you are looking for larger plane parts, B9 has a good collection.
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Just out of curiosity.... why can't you just use a smaller booster? If you reduce the thrust by that much it will probably have a TWR of less than 1.
If you really want to change it, there is a value in part.cfg called maxThrust.
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46 minutes ago, Snark said:
If you mean "make my own custom parts": you're out of luck, that's not a thing in KSP. The only way to get new parts is basically to become a modder and actually design your own parts with external tools such as Blender and so forth.
I mean technically there's procedural parts, but yeah you can't just make your own frankenstein part in game.
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1) The ascent guidance shuts off once it's done its job. Also like kerbstar said, background ships are on rails.
2) Yes, basically it tries to make an orbit with 0 eccentricity.
3) Those are stock features, additional ground stations, kind of like how NASA has the Deep space network.
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4 hours ago, TheKSPBeginner said:
Important necro
Say player #1 time warps.
Their presence in the past can be saved.
Once player #2 does a rendezvous, they can "sync" up to each other.
Then you would end up with two different versions of player #1's craft.
Billboard Grass
in KSP1 Mods Discussions
Posted
Terrain scatters does add trees and rocks, so I don't think it would too difficult add grass to that.