Jump to content

Jas0n

Members
  • Posts

    714
  • Joined

  • Last visited

Posts posted by Jas0n

  1. I think the lack of car mods is because this game is called kerbal space program. Also more generally, mods that only do one thing (pre-designed rovers, spaceships, etc) tend to not be as popular or useful as modular part packs.

  2. 7 hours ago, Jack5.exe said:

    What i'm looking for is one that can drive from the VAB to pad and can take clamps with it

    Eh, I know some people have built their own crawlers with rover wheels and structural panels and a large number of struts. 

    Also, I'm pretty sure launch clamps can't be physically moved.

  3. Just as a heads up, a large portion of the community ISS mod (I think all the soviet parts) was done by Bobcat, and he was disappeared a long time ago, and everything he made is all rights reserved. So you could either find a replacement for those parts or make them yourself.

  4. 1 minute ago, eddiew said:

    Yes... but the delta-v required to get out of Kerbin's SoI this way is more than to get into orbit around Kerbin.

    Rule of thumb; straight up is never the cheap answer ever. You constantly lose 10m/s per second. Gravity is cruel :( 

    harder in terms of delta-v, easier in terms piloting. 

  5. 46 minutes ago, Snark said:

    If you mean "make my own custom parts":  you're out of luck, that's not a thing in KSP.  The only way to get new parts is basically to become a modder and actually design your own parts with external tools such as Blender and so forth.

    I mean technically there's procedural parts, but yeah you can't just make your own frankenstein part in game.

  6. 1) The ascent guidance shuts off once it's done its job. Also like kerbstar said, background ships are on rails.

    2) Yes, basically it tries to make an orbit with 0 eccentricity.

    3) Those are stock features, additional ground stations, kind of like how NASA has the Deep space network.

×
×
  • Create New...