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Jas0n

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Everything posted by Jas0n

  1. I think I've had that happen to me with the mechjeb AR202 case back when it was massless.
  2. I assume it is. There's only one way to find out. Try it with infinite fuel.
  3. Multiplayer has been discussed many times here. While it would be cool, there are many problems as well. Here's one such thread that should give you an idea of why multiplayer in KSP hasn't happened yet.
  4. Some quick literal back of the envelope math tells me that it r2=2*r1. Because if you make r1 the radius that goes to the point where the triangle and inner circle intersect and r2 the radius from center to vertex of the triangle, you can form a 30-60-90 triangle.
  5. I think I've heard mentions of such a mod. You'll probably have more luck finding it if you just use google though.
  6. Just out of curiosity, how does CKAN work with such a setup? or do you have to install mods manually?
  7. Or something I've heard people do is having multiple Gamedata folders and naming the ones you're not using something like GameData.stock.
  8. A quick glance at your log shows that you have MM 2.7.2 installed, which isn't compatible with KSP 1.3.1. I would go through your mods and make sure all of them are compatible with 1.3.1.
  9. How would this work with mods? Would you download mods as you would on PC? What about plugins that change physics? like FAR?
  10. If I remember correctly, once you are in IVA view, you can cycle between kerbals using v.
  11. Those are orbits from contracts you have. You can delete a ship by terminating the flight in the tracking station, but it lowers your reputation if there are Kerbals onboard.
  12. Can you provide a screenshot of your GamaData folder? I have a feeling you didn't install the mod correctly.
  13. Also press f3 for mission log and see if there was a report of your rover being destroyed?
  14. The other day I heard some reversed English somewhere and my reaction was holy cow that sounds like a Kerbal.
  15. That's not enough information for us to help you. Please follow the instructions here:
  16. This mod will spice up your science reports.
  17. Well, I'm repeating things I've heard from other people in this sub-forum. I'm pretty it should work that way though....
  18. Normally a mono.dll Access Violation means some of your mods are out-dated or incompatible. I've seen modlists much much longer than this, so I don't think that's the issue here. Also, MM is smart enough to only run the newest version. A way to test which one of your mods is incompatible is by removing half of them and trying to start the game. If the issue occurs, then you know the culprit is the half you didn't remove. If it doesn't, then you know the culprit is in the half you removed. Repeat this until you have it narrowed down to one mod.
  19. Has anyone else noticed that sometimes new threads are duplicated? I've had it happen to me a few times and I've also seen it happen to other people.
  20. Make sure you extracted the archive instead just dumping the zip files into GameData.
  21. I would check your staging. If you have the engine and the decoupler in the same stage, mechjeb thinks you're ejecting the engine right as it is being fired.
  22. If I'm reading 2.2i correctly... probably not.
  23. I have like zero coding skills so I can't help you. Maybe ask the developers of intersteller? or look at mods that change the way reentry effects work?
  24. I know that intersteller is able to make an effect around your spacecraft when you activate a warp drive, so it's definitely possible.
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