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Black-Talon

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Everything posted by Black-Talon

  1. Really impressed with the continued effort here. And the focus on realism is impressive and appreciated! I see many people are concerned with the lack of "Deadly"-ness in a steep and very fast fall. Perhaps this is too big a departure from scientifically correct physics...but for me I know it would add a lot to the game if two simple conditions were true: Any 'men' on board die if the G-Force meter is anywhere but in the Green section All parts explode, even on an unmanned craft, if the G-Force meter ever hits the Red section While not necessarily correct in all cases, this would provide a simple model for reentry failure on a high-speed, excessively steep, reentry. I think it fits extremely well with the theme of this mod as well. "Death" from "Deadly Reentry" can be caused by more than just heat after all! Thanks for the great mod!
  2. You continue to impress and your upkeep is deeply appreciated. Thanks!!
  3. Really fantastic mod Trigger. I loved it when I first found it. Have really enjoyed using it (it's particularly well laid out and a very professional experience). And I continue to be impressed with how it continues to get better and better! Is there anyway to move the button at all? It overlaps my clock/time control (likely because I bumped up the interface size).
  4. Thanks for the awesome mod. I know I was considering the following today as well. So +1 to the request. I'd enjoy: 1. A close/open button for "Comms status" - like Kerbal Alarm Clock or Kerbal Crew Manifest (allows me to configure the position so it doesn't conflict with other buttons) 2. A configurable hot-key to open/close (Alt+F11 is nice to bring up the config - configure a hot key here?) 3. Allow for the right-click menu option to be configured to an action (similar to what TAC Fuel Balancer has)
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