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Everything posted by astropapi1
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The Kerbals are getting flags in the next update!
astropapi1 replied to Deadpangod3's topic in KSP1 Discussion
Ok, I read the post. yay! We're gonna be able to customize flags! -
Now I can, nevermind... Mods, could you please delete this thread? It's useless now.
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The Kerbals are getting flags in the next update!
astropapi1 replied to Deadpangod3's topic in KSP1 Discussion
Where did you hear that? I've been waiting for them for ages! -
Antares' launch was the most nominal launch ever.
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I can't access the dev articles.
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My old account was created two months ago, so it got deleted and I had to create a new one. I confirmed my account and have commented a lot since the forums came back from the kraken plague. At the beginning I received the usual "Your comment is pending for moderation", but now my comments are posted immediately. The problem here is that I'm getting this message: astropapi1, you do not have permission to access this page. This could be due to one of several reasons: -Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system? -If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation. I know my account is activated, and my account isn't disabled, So... What's the problem?
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Guess who's going to study aerospace engineering now! This game has changed my life.
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Raise Your Hand if You Play KSP on a Below-Spec Computer!
astropapi1 replied to bigyihsuan's topic in KSP1 Discussion
Well, I'm on a gaming laptop, and all my specs are ok, but my graphics card is messed up. I have 60 mb of dedicated memory and don't know how to upgrade it. So I have to run KSP in the lowest graphics settings. -
I am a non recovering user of MechJeb
astropapi1 replied to FlyMario's topic in KSP1 Mod Development
The first manned NASA rockets were completely automatic... COMPLETELY. -
They looked awesome, but they were extremely expensive and dangerous. SpaceX is doing an amazing job now, and I hope they continue to do so.
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Space Station Parts Addon with Windows?
astropapi1 replied to jomak73's topic in KSP1 Mods Discussions
He's not just another youtuber... He's a Viking! A glorious Viking! -
A Drive-in theater, for kerbals with rovers.
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My laptop cries when a ship has 200+ parts. Not even NASA's and the Army's computers combined can fly this ship at a normal FPS rate.
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new dutch design ((smal vtol jet))
astropapi1 replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
what does ftol mean? -
[0.19.1] Orbital Propellant Depot Olympus II
astropapi1 replied to Temstar's topic in KSP1 The Spacecraft Exchange
Could you upload the .craft file for the 3-crew orbiter? The one with the two solar panels, mines don't look so cool. I'm designing a falcon heavy with the KW rocketry, and that orbiter would fit perfectly on the payload bay! -
Can you make Better soundtrack for KSP
astropapi1 replied to Pawelk198604's topic in KSP1 Discussion
The problem with the in-game music are the copyright issues, but (I think) this can be solved by letting us put our "Legally downloaded" soundtracks on the game. Just like we used to do on San Andreas, you could have your own radio station by inserting new mp3 files on the game folder; It would be the same as installing mods. -
Why are the KSP rockets so small compared to real ones?
astropapi1 replied to thaflya's topic in KSP1 Discussion
Ok, Kerbin is 1:11 from the earth, so you won't need 10m fuel tanks to get an orbit. I'd like to see 3.75 parts like the ones in the KW rocketry mod, but that's all, going further would ruin the game IMO. All rockets would be the same: A huge 8m engine with two giant SRBs attached to the sides, and the fun thing of the game is designing your rockets and flying them yourself. I love KW rocketry, because now my rockets look like the real things. It has a lot of SRBs and different engines and fuel tanks. Another thing I'd like to see are fairings, I know they only add weight, but my rockets look way cooler than before, and the ones on KW rocketry are pretty cool. -
So you came back from the dark side... good... I was tempted to do it, but I finally managed to convince my uncle to lend me his credit card so I could buy the game. You really are a good person if you're asking for an apology here, and I know it feels awesome to play a game you bought from the makers, especially if it's an indie. Welcome to the family.
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[0.19] FatNose MünLiner SSTO [+600 dwnls]
astropapi1 replied to pinolallo's topic in KSP1 The Spacecraft Exchange
I'm glad to see another Colombian on the forums. How did you land it vertically on the Mun? -
I don't know if this is what you're asking for, but you may want to use the kethane mod. You can use it's scanners on a polar-orbiting satellite to search for kethane. You can use the Figaro Global Navigation System, and you can use the RemoteTech mod, as it adds realism to the game. -Kethane mod: (I couldn't find the link, sorry ) -Figaro GNS: http://forum.kerbalspaceprogram.com/showthread.php/24646-0-19-Figaro-Global-Navigation-Satellite-System-A-working-Kerbal-GPS-System -RemoteTech:http://forum.kerbalspaceprogram.com/showthread.php/16347-PLUGIN-PARTS-0-19-1-RemoteTech-Relay-Network-%E2%80%93-V-0-5-0-0?highlight=kethane
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[Demo Version] Moonwalker Redux 7 Stage Rocket
astropapi1 replied to Monkeystador's topic in KSP1 The Spacecraft Exchange
That's.... Impressive. You may want to use asparagus stagin next time -
The Kraken plague of 2013, as I said in chobbit's post
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An officially unofficial title for the recent unfortunate event.
astropapi1 replied to hawkinator's topic in The Lounge
The kraken plague of 2013.