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About me
Rocketry Enthusiast
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"Project Showcase" Sneak Peek of KerbolQuest, Updated Pack video!
fractl replied to HoY's topic in KSP1 Mod Releases
I absolutely despised this song until I heard it in this context Keep up the great work guys! Definitely looking forward to this! subbed -
Sad to see this go
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Definitely looking forward to your n7 textures! Not the best at skinning myself.
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Read the OP under Texture Packs: eran100's Sol System
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Wow haven't been on the KSP forums and to my surprise one of my longest awaited mods is out in the wild! Great work thank you!
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cool thanks for the update raz!
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Best bug ever! That would be awesome.
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
fractl replied to Majiir's topic in KSP1 Mod Releases
that button has been there as long as I can remember this mod existing so you must be missing something.. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
fractl replied to Majiir's topic in KSP1 Mod Releases
you could always use hyperedit to fill your kethane tanks for testing...just a thought..simple, fast, and effective -
[0.22] Extraplanetary Launchpads Legacy Thread
fractl replied to skykooler's topic in KSP1 Mod Releases
I think if you make a probe as the initial device and then put a command pod under it, when you go to launch it the command pod will be empty. Just like if you add a hitchhiker container under a command pod, the command pod is the only thing with Kerbals inside. You can use SubAssembly Loader to add the probe to your craft files so you don't have to make them from scratch. Or simply load up a craft file, separate the command pod from the rest of the craft, delete it, load a small probe, then attach the command pod under that, then reattach the rest of the craft. Good luck -
^ Same here
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[0.22] Extraplanetary Launchpads Legacy Thread
fractl replied to skykooler's topic in KSP1 Mod Releases
Check out the Orbital Construction mod ..future reference, it helps to read through the thread..even if it's just the last 10 pages EDIT: Damn second time that's happened ^ -
very nice looking can't wait to fiddle with it myself hmm..was thinking the menu might get crowded with larger ships with much more KSPEvent triggers. Would it be possible to put the selections into categories? You know like command pods, propulsion, control..the normal stuff. That way, we can filter down the part we want without having to scroll forever...or maybe even set it up sort of like the action groups where you click on a part and then it allows you to make a possible selection for that part. Either way looks great keep it up!
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yeah he's waiting for Ferram to give him the go ahead.
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Very cool! Thanks scott, I'm digging your color scheme..and wait..what's that? Kilojoules, Tons, and Liters?! Why didn't I think of that? Yeah that's one thing I noticed as well when I put my LSGUI's on the far side of my ship and then as I started mining I had to progressively angle the camera to keep the LSGUI in line of sight. Thanks again Raz, definitely looking forward to the beta