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manatee321

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    Rocketry Enthusiast

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  1. Quick question, I just started playing KSP again from 1.05, now I've updated this mod to 1.1.3 per new version. So in 1.05 I could remove the base of the engine, now in 1.1.3 it is not working. I tested it using stock KSP with only this mod. So i don't no if this was intentional or not. Thanks for the amazing mod btw!
  2. So while playing modded KSP I was building an SSTO, and realized none of the engines were gimbaling. I easily repeated the process as the engines were activated by action groups not staging. The question is, is gimbal only activated through staging? Version is 1.02, occured in both modded and stock versions. I have been playing for a while (since about .16) and just noticed this today ) Thanks for any help! P.S- went back and blew the dust off of .90 and gimbal still needed to be staged to work (engine needed to be staged)
  3. Starting fresh, have not booted up KSP in months , seems like a good place to start again!
  4. Yeah, I have the same issue, been playing KSP since .16. And after playing it so much I just had no motivation to get into orbit. So I only play ksp to test out the new updates and thats it. Sometimes moderation is good and longevity can then increase. So take a break, do other stuff, and maybe come back to play short sessions, but if you have no motivation to play it don't, wait till the drive comes back to come back and play. With any other game this happens of being burned out, skyrim and other large games to it too, diversifying games is a good idea too. One day you might go hey its been awhile time to take KSP out for a spin and become engrossed with it, or maybe not, so just take time off, and good luck with whatever you do!
  5. I try to go Category--> Name --> iteration category goes by- LF=lifter, RVR-rover, SAT- satellite, PR-probe, SSN-space station, UTX-utility(fuel resupply), etc just to name a few, this keeps the crafts organized and easy to find. name- usually whatever sounds fit, for launchers tho I tend to use Titan, Ares, or Delta. for other stuff its jts by the mission so the mun i would use altiar or apollo on occasion iteration- just values different version, lifters go by how much they can lift, spacecraft by version yeah, sometimes for contracts i just get lazy and name them mun lander 1 so for example I would say, "UTX-Cygnus I"
  6. Began an assisted career mode, where the previous .25 went back in time(*mod issues*) and the briefcase can only hold so much kerbobucks and science. Reputation was also lifted a bit to get logical contracts faster, funds started at 2.3 million, 1/4 of the original save. This was because I dislike starting with to many basic parts, its just repetitive. Doing so I'm having a ton of fun in .90 career mode.
  7. Have three too. x32 bit stock x32 bit modded x64 bit attempt modded (never use)
  8. I call them Kerbobucks, but funds is that actual term I'm pretty sure
  9. Much money was made today by this cheap rocket.......about 1,000,000 kerbal moneys
  10. FAR OR NEAR KER 1.0 Editor Extensions tweakable everything Kerbal alarm clock
  11. hello, i have been using KER for quite a long time in version .6, but every time I go and open UP the KER info in the game it only shows setting options not actually info. It works fine in the VAB and SPH though
  12. Certainly go to the Saturn V center and the Atlantis center. The rocket garden is cool too, have fun!!!
  13. I have not been to Eeloo, Moho, Dres, or Jool and any of its moons
  14. I have from version .16. And about 2.5 copies for each update, one modded one without. Or the insane number of 7 folders for .24. It all adds up to about 51 gigabytes out of a terabyte or about 1024 megabytes. Yeah it is actually bringing my hard drive to its capacity..........
  15. every version from .16 on, so every .zip file. All stored nicely away in my documents KSP folder. It is now 51 gigabytes large of just KSP stuff. I also have .7.3 and .11 somewhere
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