Noc
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0.16+ TouhouTorpedo's Modular Multiwheels (Tosh's Cart Mod powered)
Noc replied to TouhouTorpedo's topic in KSP1 Mod Releases
If you do decide to do more, could you add some heavy landing gear variants? 747 Landing Gear Even just a single wheel that is taller and stiffer would be nice. -
First off, this is an absolutely beautiful mod. I would like to see the parts fit together better however. For example, the Mk2 bodies don't line up with stock, there is no way to transition from S2 to S2 wide aside from the intake, and engine attachments are sparse. Might I suggest you offer embedded 1.25m attachment points for landing gear, engines, intakes, etc? Also a slight modification of the intake model could easily work as a sleek engine set. It would be nice if the tail parts stop falling off too (using the SUPER heavy struts from NP and they still detach from the 2G takeoff).
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Noc replied to ferram4's topic in KSP1 Mod Releases
I really like to make blended wing designs. Would adding lift modules to all the main body pieces work semi-realistically? Also, can you give a bit more detail on how to assign proper drag values? (I just got my degree in aerospace engineering, so technical is okay )- 14,073 replies
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- ferram aerospace research
- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Noc replied to ferram4's topic in KSP1 Mod Releases
Does anyone have a list of which mods have compatibility for this plugin? I want to use this mod but I dislike being restricted to just stock parts.- 14,073 replies
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- ferram aerospace research
- aerodynamics
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