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Murchadh

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    Rocketeer
  1. May I just say.... I am a BIG fan of designing "elegant" rockets that are still practical and I am having a greaaaat time with these tanks. Not only do they look very cool (and I am not just referring to the brilliant textures) but because of the design I can make pretty huge rockets without bumping into the "too tall" problem. (Working on a +20,000 dV one and all signs point to success!) Thus ... Thanks for the mod. I appreciate it a lot.
  2. I chose the discovery option but it hardly matters since any improvement to this already awesome game is good for me. Just a note on aerodynamics. With the physics as it currently stands it is VERY difficult building 'proper' rockets, i.e. Tall, multi-staged ones ala Saturn V, so unless some changes are made to the attachment physics, aerodynamics is a no go for me since right now asparagus rockets are the only viable way to create very large rockets.
  3. I reckon I spend +95% of my time with KSP planning and testing, rather than playing out actual missions. Even building the most basic of probes can take me hours because I could consider multiple things at length. I "test" designs by actually sending them on "test missions" on a special save I use for this purpose. When I am 99% satisfied things will go according to plan, I load up the "mission" save and execute the mission proper, by which time I have actually completed the mission in parts several times whilst testing. But hey, I like playing this way. This is part of the beauty of KSP. You can do almost anything you like and play it almost any way you like.
  4. ... it allows me to give free reign to my creativity and dream up ever more elaborate contraptions.
  5. As a general rule, I am a bit of a knowledge sponge and whilst I have always liked space ("Cosmology" was my major at Uni after all), I never knew a bunch of stuff about rockets and the like. If I could pick one little thing that "blew my mind", it is the idea that in order to increase orbit you have to go faster and in order to de-orbit you have to go slower. I mean, in hindsight it is so self-evident, but when I first got to learn about this I was like ... "huh?" Hands up who pointed straight at Kerbin after wanting to get back to the surface at first? OK so ... how has it changed my life? I would not quite say it has taken over my life, BUT I have gotten into some very new habits as a result of KSP. I am way more active in the Steam community for starters. Oh and ... met some new friends as a result. Best of all, it is the first game ever that I actively promote and feel proud to do so. (<---read that as: I have become a "fanboi"!)
  6. @BananaDealer: Not sure if this is your problem but did you enable "part clipping" in the debug menu? I once had the same problem and it was because one of the docking ports was clipping into something and as a result did not want to detach.
  7. Ditto. I use the CBS for everything I build now ... in fact I hardly ever use decouplers for upper stages, replacing them instead with CBS ports. Used correctly it does the same job, only in a more flexible way. For example, in my current moon lander setup I attach the lander with a CBS port (to the orbital module), that is in turn attached to a very large skycrane by way of a similar port. On landing the lander gets rid of the skycrane and is then good to dock back with the orbital module using the now open port on top of the lander. Thanks again Fusty!
  8. Just to see if I could I tackled your problem and lo and behold, I solved it ... only, how do you actually attach those big rover wheels to the "axles"? I can attach the wheels to the sides of the girders, but they won't attach to the little structural blocks!
  9. Tack! Jag låtsas varje dag att prata med mig svenska ... bedrövlig!
  10. So I completed mapping Mun with Mapsat and now it is time to explore anomalies and possible locations for future bases. With that in mind I spent last night designing a self-landing rover (Using "Quantum Struts" as "laser alignment" for placing the parts in VAB...nifty!!! haha). It is probe driven, but I'd like to build a "modular" version that is able to seat a couple a couple of Kerbals. What do you guys/girls use for "seats" in rovers? Is there any "go to" 'pod' solution being used for rovers?
  11. @Trux: Thanks. That is helpful. Sort of. @KasperVld: That is disappointing. *shrug* I'll just make a full backup prior to launching the game every time. Problem solved. @LameLefty: That does not work for Windows. Steam games have to run through Steam. (Unless of course there is some command line that I am unaware of for the KSP exe) @Everyone else: Disabling "auto-update" on Steam does not work. It never has. At least not for any game I have on Steam. Unless of course it actually works for KSP, which no-one can be sure of until the first update arrives.
  12. No, this is not what you think! Around here the thinking seems to be that 0.20 is going to be available 'soon' but could I maybe suggest that we be given some sort of short warning when you are ready to release instead of announce/release at the same time? I ask specifically for those of us on Steam. As you know Steam auto-updates and there is no way currently NOT to update*, and since future updates may or may not break saves and/or mods, a short delay between announce and release (even one day will be ok I guess) will allow those of us on steam to 'prepare' our games so as to not have things break around us. Or at the very least, allow us to minimize the damage on long term saves. PS. I was not around prior to 0.19 and Steam so have no idea how things were done it the past. Apologies if I am going down the wrong path here. * Strictly speaking threre is a way, but that would mean having knowledge of an update ready to update (as it were), NOT being logged in to Steam currently and one's internet being "unplugged".
  13. Jag är inte från sverige, men jag lär mig svenska. Långsamt. Gör det mig halv svensk? heheh
  14. Good story that made me chuckle and brought back a memory of my own. It's not about KSP but . . . When Fallout 3 was released I got the collector's edition with the bobblehead that had "Vault-Tec" written on the base. He identified the game through the bobblehead (didn't even know it was called Fallout) and used to come up to me, place the bobblehead in front me and ask,"Daddy let's play Vault-Tec . . . but you play the night". Guess the dark scared him. I am happy to report that he has since moved on to KSP.
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