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jshier

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    Rocketry Enthusiast
  1. I've been asking the same thing for the last 5 years. It's ridiculous. Unity has built-in support for signing!
  2. This was perhaps a bit understandable (but not really) while the game was in development. But it's version 1.2 now and the game still isn't signed and able to get through Gatekeeper. This isn't hard, and I know the Unity IDE supports macOS app signing. So please, sign it!
  3. I can't believe 1.1 from the store still isn't properly signed for OS X. This is an option in Unity, use it!
  4. Unity 5 should bring 64-bit OS X support as well. Of course, Squad's Mac support has never been the greatest.
  5. I agree that it should have a lower TWR than most of the liquid fuel engines, and far worse atmospheric performance, since that's such an engine works realistically. But it shouldn't be quite so heavy (it is designed for space travel after all, so some effort should be made to that end), shouldn't have lost gimbaling (nearly all rocket engines have gimbaling, it's been around for decades), and shouldn't overheat when in use, as those engines are self cooling, just like the normal liquid fuel engines.
  6. I know this has been posted before but it bears repeating: please buy an app certificate from Apple and sign the app and launcher bundles as I know Unity can do. This may have been acceptable during development but a 1.0 game that still doesn't get through the Gatekeeper check automatically is rather silly.
  7. I don't like this general heat engine. Reentry heat was a nice additional challenge since you had to use the right parts to avoid blowing up and not reenter too steeply, but the system was pretty forgiving. With this, we've got just waste heat from parts, which was not a fun part of the interstellar mod at all. So we have to add all of these additional parts, whether they're intended to be radiators or not.
  8. Not reading all 49 pages to see if this has already been said, but a part search field would really help everyone, especially new players.
  9. That would mean that the game's graphical and physics engines would never be updated again, as Unity 4 is EOL. So they have to upgrade. I think 1.0 gives them a great opportunity to do so. They can fix bugs on U4 while most of their effort is focused on upgrading to U5.
  10. Unity 5 will be available today, but like basic.syntax, I'd like them to finish 1.0 before upgrading. Mind you, I think upgrading is important, and I'd really like a 64-bt OS X client, but finishing the gameplay for everyone is the priority. Edit: Just looked, and the physics enhancements are awesome. After 1.0, this upgrade should really be the priority.
  11. With Unity 4.3, do we finally get a 64-bit client? At least for OS X, even if Windows is still unstable?
  12. Anyone else see that the Rapier doesn't produce electricity, even in rocket mode? Makes it a bit annoying.
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