boomerdog2000
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Kerbal-deployed sensors/beacons/lights
boomerdog2000 replied to Tassyr's topic in KSP1 Suggestions & Development Discussion
Big fan of deployable lights. Could make planetary bases much more interesting and sort of alive. General lighting around the base, a trail to a nearby anomaly, an impromptu landing strip near the base. -
What if instead of simulating both star systems at the same time it essentially paused one of them. Once a properly equipped ship reached a certain point outside of the kerbin star system the game basically pauses the kerbin system and loads the new one with the ship on the outskirts. I realize it's not a perfect solution, I'm just looking for ways to have multiple solar systems without self destructing computers.
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Resources: How Where and What?
boomerdog2000 replied to Beeburgers's topic in KSP1 Suggestions & Development Discussion
On getting money in the game you will probably get specific contracts from some outside group that will pay to put this station/ship/probe (or a custom made ship that has certain required components) at a given orbit of a given planet. Also perhaps you could sell some of the materials you are mining by returning them to Kerbin, if you don't need them for fuel. There is no rule saying the only thing the kerbals mine has to be fuel. -
Better Fuel Management
boomerdog2000 replied to datubaman's topic in KSP1 Suggestions & Development Discussion
I believe you can speed this up based on which tank is doing the transferring. I think the smaller tanks transfer fuel at a slower rate so it is easier to mange how much fuel you want in them. Try transferring into the big tank instead of out of the small tank if you see what I mean. -
Stupidity vs Intelligence
boomerdog2000 replied to jBar's topic in KSP1 Suggestions & Development Discussion
Has anyone else noticed that the courage bars seem to be backwards in the crew info in the map screen, compared to the values in the VAB and Astronaut Complex? I.E. Courage bar is full in VAB and Astronaut Complex but empty in map screen crew info, 75% full turns into 25% full. -
Better Fuel Management
boomerdog2000 replied to datubaman's topic in KSP1 Suggestions & Development Discussion
1. I don't think you can do this because the instantaneous change of the center of mass like that screws with the physics. 2,3,4 would all be nice to have. -
Docking Alignment on Navball
boomerdog2000 replied to KwirkyJ's topic in KSP1 Suggestions & Development Discussion
Agreed something similar to mechjeb's smart A.S.S. with +Par, -Par indicators just like retrograde and prograde would be nice. -
New art design
boomerdog2000 replied to Paul Kingtiger's topic in KSP1 Suggestions & Development Discussion
Would theses be similar to texture packs in minecraft in that it's an all or nothing deal or do you want to mix and match the textures? -
Simplifying the kerbin ocean.
boomerdog2000 replied to Dafas's topic in KSP1 Suggestions & Development Discussion
I've also seen significant lag with just the atmosphere. That combined with the ocean can make navigating kerbin difficult sometimes. -
Making the ASAS Advanced
boomerdog2000 replied to TooManyErrors's topic in KSP1 Suggestions & Development Discussion
I completely agree. The main reason I use mechjeb is for the smart A.S.S. Something similar would be very nice. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
boomerdog2000 replied to JDP's topic in KSP1 Mod Releases
Yep that did it. Thought you only had to have a sender dish pointed at it and the antennae would pick it up. Thanks for the help. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
boomerdog2000 replied to JDP's topic in KSP1 Mod Releases
All sats have power. All sats have activated remotetech satellite dish interplanetary class. The kerbin satellites that have line of sight to the Mun satellite are pointed at it. The Mun satellite is not actually in orbit around the Mun but sharing an orbit slightly in front of the Mun. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
boomerdog2000 replied to JDP's topic in KSP1 Mod Releases
I just cannot figure this out. I'vs set up a small initial relay network around Kerbin consisting of 4 satellites at 90 degree angles in geostationary orbit. The satellites are all controllable through signals relayed from KSC. I was trying to set up 2 satellites around the Mun but my satellite there keeps losing contact even though all the dishes are the interplanetary one with the 50 Gm range and the ones with line of sight are pointed at the Mun satellite. All dishes are active, and all probes have power. -
I accidentally killed Jeb...
boomerdog2000 replied to PaleoGamer's topic in KSP1 Gameplay Questions and Tutorials
Kerbals do take a little while to respawn anyway. It isn't immediate sometimes. Unless you restart the same flight.