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About esinohio

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    Sr. Spacecraft Engineer

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  1. esinohio

    The whole solar system! [drawings] [You can participate]

    No, this is all just some fun in the node editor with a tiny bit of nudging in the compositor for some blur to the atmosphere.
  2. esinohio

    The whole solar system! [drawings] [You can participate]

    Thanks!! The node tree looks like a spaghetti mess but it works. Basic breakdown: To the very left is the workhorse of it all that generates the planetary noise. It uses a few sliders to adjust the land size and the amount of 'water' goes into ocean areas, it also serves as the main mask between water and land. Now as we stack things up in the center portion we add various parts to the planets. More land and sea controls at the bottom. Above that is where we can add 'rivers' or cracks in the planet that we can constrain to only land areas. Next comes craters, icecaps, and finally the ability to add city lights to the dark side areas. Colors, roughness and bump information sits in the center section. All that gets plugged into some basic shaders on the right and finally to the material output. shew! This would be the Mk 1 version of the node tree that I created by following along with a tutorial. My newer one is a vast improvement as I've fixed the craters to be more prominent if I want them to be and added more biomes to the land areas. How they did the night light masking is a bit dated and I updated that to work for animation in case I want to have fun with my planetary creator in the future. To do : Set this all up to bake textures out of the procedural portion. Just need to add some image textures plugged into various points and I'll be able to pump out diffuse, glossy, height, normal, and roughness maps of every planet. Would be fun to see some of these creations show up as planets in KSP. edit: clouds and atmosphere are on separate layers.
  3. esinohio

    The whole solar system! [drawings] [You can participate]

    My Kepler-186f made from a procedural planet generator I'm tinkering with.
  4. esinohio

    The whole solar system! [drawings] [You can participate]

    A procedural Saturn I'm playing with.
  5. Messing around with @RocketSquid's rocket a bit. Still working on it but had some fun doing a static animation.
  6. A work in progress for @RealKerbal3x. Having fun with Photoshop filters.
  7. esinohio

    Custom flag for my son

    A belated welcome to Korbin from Jeb!
  8. Had a bit of fun with @oAsAo 's parachuting Kerbal.
  9. Had some fun with @aval5 's artwork posted above. Animated: Static:
  10. esinohio

    Build Fly Dream - Community Edition

    Found this floating about and thought you'd be interested. Spreading the Kebal Love
  11. esinohio

    Build Fly Dream - Community Edition

    I remember sharing the original with several of my friends as part of my pitch to get them into the game. It worked! I'm sure people will be passing this one around as well.
  12. Not sure when or why I did these but here you go, some photoshop fun.
  13. esinohio

    Rigged Kerbal 3D Model

    When you first open the blend file it should open with the text editor opened to some instructions. They should help you but in a nutshell, you simply have to point the texture to the proper image. Fairly sure they are included but if they are not you can cruise over to (used to be cgtextures) and find two files. You'll need: PlasterWhiteDirty0160 for the helmet. FabricPlain0028 for the straps on his suit. Anything close to those in color/style should work. Have fun! edit: is free but you have to register.
  14. esinohio

    The whole solar system! [drawings] [You can participate]

    Been busy but I'm playing around with a few things. Here are a few low res stills from a Fomalgaut B animation I've been working on.
  15. esinohio

    KSP Fan-Art MkII

    For Halloween Jeb went as his favorite crime fighter from yesteryear... Had some fun with Photoshop and Blender.