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About Levelord

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    Rocket Scientist

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  1. I admire your dedication to circumnavigate Duna. The hover bike isn't very fast actually, if it flies too fast it somehow loses lifting power with is why I added some tiny wings to help. Other than that it can VTOL perfectly fine (but the physics seem wonky, it can lift off super fast, but doesn't decelerate well when you're landing) Here's the craft file for you to dissect:
  2. I accidentally made a Duna hover bike.
  3. Just arrived at Eeloo with a rover to gather some of the last bits of science. It has special staging sections which allows for the shedding of the remaining tanks and wheels plus it's science module (after data collection and storage) for ascent. Then it can rendezvous with the mothership.
  4. I just need to post in here early so I can be part of this historic event.
  6. Those landing legs are an old stock landing legs. They were also well known in Kraken drives.
  7. Happy birthday! I remember playing the game since 0.16, around the time when Kurtjmac introduced his KSP series. On another note I managed to finally track down an old flag I had. As a bonus I found a Sailor Minmus floating about out there.
  8. I need to build my ships out of the same material as those Kerbal helmets
  9. Made a simple science exploration rover today.
  10. Additionally there has been an old docking bug that has been reintroduced in the DLC. A fellow KSP user has made a video showcasing the problem.
  11. I'm glad I'm not the only one that's seeing this. Frankly, this is going to become a bigger problem than just something that affects elaborate contraptions like mine. I can foresee this causing bigger problems with simpler machines like those of basic cranes used for colony base building.
  12. Then I'm just as stumped as you.
  13. Have you tried enabling autostrutting for the parts?
  14. I've been recently working on a spaceplane that gets assembled in orbit out from a storage bay. In the pircture attached you can see that the plane relies on being attached to docking ports, which strangely enough magnetize after being brought together despite still being part of the same ship. The problem comes when you decouple the holding arms when the parts are all assembled. It seems decoupling the ship from the assembly arms causes the entire ship to undock with itself. (This happens even if you individually decouple/undock the ship from the parent ship). Does anyone have a solution for this? Everything looks okay in the SPH So far so good in space. Ship assembly looks in order and docking is confirmed. Now whenever I try to manually decouple the docking port holding the ship to the mothership... ... Docking with the wings are lost and the entire fuselage is released instead. Here are some other things I have already tried but didn't work: - Simultaneous undocking with mothership. -Using decouplers to separate the mothership. -Enabling/disabling auto struts