Wice
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Everything posted by Wice
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Connect shielded dockingports during construction
Wice replied to Wice's topic in KSP1 Suggestions & Development Discussion
That's what I'm hoping -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Wice replied to sirkut's topic in KSP1 Mod Releases
Hmm, I can lock parts and hide the gui, but every time I load my station, they're unlocked again an the gui is showing -
0.23 is something completely different from 2.3
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I know you can't and won't give a time frame (which is a good call) but I'm just wondering: Will the time it takes for 0.23 to come out be shorter than 0.22 or about the same?
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Any word on this?
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More bang for your buck - What would you like next for KSP?
Wice replied to Kerbonautical's topic in KSP1 Discussion
A better, not tree-based construction system and tweakables -
I wonder if you have to bring the actual science part back or if you can send a ship back with the results and leave the science part on the station
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Is anybody here playing the early acces beta of 'War for the Overworld' ? At some point the voice of the Mentor (the narrator) makes a reference to KSP saying: "Some of your greener minions have shown interest in starting their own space program"
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Thanks blizzy, good tutorial. Only thing is: I ended up in a counterclockwise orbit around Mün, which is why I couldn't figure out how to do the return burn you did. It wasn't until I put myself in a clockwise orbit (thanks to infinite fuel) that I could execute that maneuvre.
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MechJeb 2 - Patch test bed release (October 10)
Wice replied to sarbian's topic in KSP1 Mod Releases
Is there a way you could make MechJeb work with the stock parts without having to overwrite them? -
Orientation towards the object you are orbiting
Wice replied to Wice's topic in KSP1 Gameplay Questions and Tutorials
Thanks, guess I'll install mechjeb again. I would've prefered a mod that didn't need another part added, but if that's the only way... -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Wice replied to cybutek's topic in KSP1 Mod Releases
Any chance you could add a part that looks a bit more professional? I find the circuitboard funny and all, but I'd like something that genuinly looks good. Or perferable make it so that no additional part is needed. -
Orientation towards the object you are orbiting
Wice replied to Wice's topic in KSP1 Gameplay Questions and Tutorials
Hmm, but is there no mod that can tell me this? -
I can determine my orientation towards KErbin by setting Mün as my target but what if I wanted an exact equatorial or polar orbit around Minums for example. Is there any way to determine that? I'd perfer to do it without a mod but if that's not (easily) possible, then I'll use whichever mod is suitable for this.
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His last upload is 6 weeks old...
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Ability to lock solar panel orientation
Wice replied to Gojira's topic in KSP1 Suggestions & Development Discussion
Yes, I would like this as well, maybe with the Tweakables. I really hope they are the main focus of 0.23 -
I've developed Excel tools for a few of my previous employers, so that's not the issue, the math is the issue as I don't fully understand some of the formulas with logaritms
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Ok, thanks I'll take a look at them tomorrow
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Mods you think should become vanilla ksp
Wice replied to Penguinhero's topic in KSP1 Suggestions & Development Discussion
- DockingPortAlignment - Docking Camera - Procedural Fairings - All the informative aspects of MEchJeb (and maybe the Hover x meters above the ground) - Infernal Robotics - Kerbal Attachment System - Kethane